I downloaded 008 a few days ago and have been in 90s flight sim bliss ever since.
I understand the game engine is vastly different now, and I appreciate how the devs have gotten the remake to play so much like the original. I have a few questions about the functionality in the remake:
1. In the original Privateer, if you took hull/armor damage in battle, it was relatively cheap to repair (usually <100 credits). If onboard systems were damaged, maybe it cost ~1000 to get everything back up and running. In the remake, it appears that you can only purchase an overall repair, which often costs over 5000 credits if you've had a rough run. The overall repair description says it is cheaper to repair things individually - can you do that? If so, how? And why is the repair purchase so expensive?
2. In a somewhat related note, the fact that repairs are so expensive seriously imbalances the initial finances of the game. In the original, I would haul some cargo, maybe wax a single Retro or two to get some cash, and get myself outfitted with dual lasers and dual torp launchers or missile launchers. From there, I felt comfortable taking 3 in-system patrol or bounty missions at once, and I knew I shouldn't have much of a problem completing them and landing, 10,000-15,000 credits richer. In the remake, Talons kick some serious butt compared to the Talons in the original, and this makes the prospect of more than one mission per run a harrowing prospect, as I often have very little armor left after a single engagement. So, if I only take one run, and 2 or 3 Talons beat me up, I need to run to the nearest base and repair. If I made a few thousand on the mission and my cargo hold happened to be full of the right stuff, I will make only a small profit after that 6000 or 7000 credit repair. If I happen to have no cargo (because I was too broke after a ship upgrade, for example), then I run the risk of taking a net loss on the run. This scenario shows that it can be more profitable to stick to merchant runs at first to make a buck; is this true?
3. (related to 2) Why can Talons beat me up so easily? It seems like their shields drop at the same rate as in the original, but their armor seems to hold up much longer (I think this is the main reason the missile "double-tap " no longer is intant death for Talons if aimed properly).
4. Explosions often cause serious temporary frame freezes for me (2-3 seconds). I have all of the settings cranked, and if I just need to turn things down, so be it. But, with my specs I would expect everything to be silky smooth.
P4C 2.4 GHz @ 3000 MHz
Asus P4P800 motherboard
128 MB Radeon 9800 Pro
1024MB PC3200 DDR RAM @ 2-3-2-6
2x36GB Raptor HDDs in RAID 0
I understand the game engine is vastly different now, and I appreciate how the devs have gotten the remake to play so much like the original. I have a few questions about the functionality in the remake:
1. In the original Privateer, if you took hull/armor damage in battle, it was relatively cheap to repair (usually <100 credits). If onboard systems were damaged, maybe it cost ~1000 to get everything back up and running. In the remake, it appears that you can only purchase an overall repair, which often costs over 5000 credits if you've had a rough run. The overall repair description says it is cheaper to repair things individually - can you do that? If so, how? And why is the repair purchase so expensive?
2. In a somewhat related note, the fact that repairs are so expensive seriously imbalances the initial finances of the game. In the original, I would haul some cargo, maybe wax a single Retro or two to get some cash, and get myself outfitted with dual lasers and dual torp launchers or missile launchers. From there, I felt comfortable taking 3 in-system patrol or bounty missions at once, and I knew I shouldn't have much of a problem completing them and landing, 10,000-15,000 credits richer. In the remake, Talons kick some serious butt compared to the Talons in the original, and this makes the prospect of more than one mission per run a harrowing prospect, as I often have very little armor left after a single engagement. So, if I only take one run, and 2 or 3 Talons beat me up, I need to run to the nearest base and repair. If I made a few thousand on the mission and my cargo hold happened to be full of the right stuff, I will make only a small profit after that 6000 or 7000 credit repair. If I happen to have no cargo (because I was too broke after a ship upgrade, for example), then I run the risk of taking a net loss on the run. This scenario shows that it can be more profitable to stick to merchant runs at first to make a buck; is this true?
3. (related to 2) Why can Talons beat me up so easily? It seems like their shields drop at the same rate as in the original, but their armor seems to hold up much longer (I think this is the main reason the missile "double-tap " no longer is intant death for Talons if aimed properly).
4. Explosions often cause serious temporary frame freezes for me (2-3 seconds). I have all of the settings cranked, and if I just need to turn things down, so be it. But, with my specs I would expect everything to be silky smooth.
P4C 2.4 GHz @ 3000 MHz
Asus P4P800 motherboard
128 MB Radeon 9800 Pro
1024MB PC3200 DDR RAM @ 2-3-2-6
2x36GB Raptor HDDs in RAID 0