Raptor leader
Spaceman
Eder, what characters will be in the prolouge?
We know of three (Spoons,Bradshaw,Freyers) but who are the others?
We know of three (Spoons,Bradshaw,Freyers) but who are the others?
Eder said:i think that's it, I might be forgetting something, but nothing big.
Ah, right, sorry about that Yes, we also still need the music... and the music for the creditsNeedaham45 said:*cough cough* my job *cough cough*
I know Killerwave has some tutorials online: http://killerwave.solsector.net/Wcppas_Sample.htmtango said:Somebody can send me info about wcpascal compiler please?
I'm coding test missions to SO using HCl compiler, this is fine of course, but now I want test wcpascal compiler and I get errors...
Please I need a simple example mission to begin test and all possible documentation.
tango said:Well, basically I'm musician but don't work "of musician", my work is software development, I'm programmer. Now, my hooby is create songs using Reason software, do you know that software?.
Maybe the music games are short songs or repetitive secuences, I don't know what need you. If you want I can send you a example song created by me. Besides I have one friend with complete music studio where we could mix the music.
How are UE2 status now?
Don't worry, we'll need standard issue non-programmer beta testers in the near future, and I'll probably give priority to people who Q tells me were the most helpful in UE.cff said:If you need someone to delay Standoff by finding 10 bugs/mission even after you debugged them 100 times tell me and I'll do it ;-)
/me thinks back to the time he did that to UE *g*
My knowledge in WCPas isn't very good however.
Andropolos said:In a mag I bought there was Delphi vol. 6 personal edition. I understand it is Turbo Pascal on steroids.
Could I use that WCPAS in there, somehow?
What do you guys use to program in. CLI, a GUI of sorts... what that GUI is and if so how can I incorporate WCPAS in there (Delphi 6 that is)... thanks in advance...