Frosty
a full fledged GF
Ladies and gentlemen, after years of careful study, I am able to present to you this magificent specimen of total insanity.cff said:OTOH Graphics cannot improve much more
Ladies and gentlemen, after years of careful study, I am able to present to you this magificent specimen of total insanity.cff said:OTOH Graphics cannot improve much more
Delance said:There are a lot of reasons to the decline of the space combat sim market. Maybe it just got old in relation to other genres. Very few people even have joysticks, and now they want to play other kinds of games. But since it’s a market thing, look also consumers and not just to the suppliers. No specific game killed the market, if there was still demand for it, there would be games being made. Maybe this will change.
Frosty said:Ladies and gentlemen, after years of careful study, I am able to present to you this magificent specimen of total insanity.
Delance said:But when the space was dull, games sold a lot. Now that we can have nifty space 3D effects, there's no market. Freelancer space was anything but dull.
Shooter said:About Sam & Max beeing cancelled, it's a shame, but as long as they don't cancel the new Monkey Island...
In other news, Beneath a Steel Sky 2 is beeing developed. I guess point and click IS coming back, So there's still hope for Sam & Max.
Frosty said:Okay, here's constructive: Game graphics stand to go a long, long way before they can't be improved. We're *nowhere* near that point.
When Every object in a game is rendered through a particle system, and can be accurately deformed according to the characteristics of the materials from which they are supposedly made, come give me a call, you'll be close.
Untrue. My entire previous post's point was that we are not.cff said:And we are approaching that one rather fast.
Show me one.Already some screenies could be real world snapshots.
Well, you just did: "Already some screenies could be..." But hey, I'll ignore that and say I get your main point. Okay fine, you say we're close, but we're really not. Lighting and geometry are a long, long way from that point, but even ignoring that, look at the textures in today's games.Note that I never said we are there already.
A: They aren't that huge. B: And this ties in with previous statments I've made in other recent threads - I don't care how powerful the top of the line is, nobody designs software for it. The day hardware which can handle *truly* photo-real graphics is released is still a ways off from the day games have photo-real graphics. Ever seen those minimum system requirements on the side of a box? Yeah.But with the HUGHE increase in graphics power every half year it isn't really that long to go.
Well they're wrong, plain and simple.And that isn't only my opinion. I've heared several FPS game makers say the same.
Not always. I mean once they reach that photo-real plateau your claim we're so close to, anything which would normally constitute an improvement would be meaningless, since the graphics would already be completely indestinguishable from reality anyway.Obviously you can always improve.
Okay, fair question. Here's one for you: Do you buy new games because they have new graphics?The question however is as to wether modelling the sweat dropping of your head and causing additional weaves in the water below your feet is an innovation that will have people buy a new game. And we are slowly walking towards that path when it comes to graphics.
Frosty said:And even then you have to deal with motion and physics, because objects on-screen are in motion, and they can be as photo-real as you want, but if they're not moving convincingly, it's still a puppet-show.
Frosty said:B: And this ties in with previous statments I've made in other recent threads - I don't care how powerful the top of the line is, nobody designs software for it.
Frosty said:The day hardware which can handle *truly* photo-real graphics is released is still a ways off from the day games have photo-real graphics.
Frosty said:Here's one for you: Do you buy new games because they have new graphics?
Frosty said:I took your question to mean that, as it stands now, you see graphical improvements as one of the major driving forces behind game sales.
Frosty said:I don't think that's true at all. I've bought games I've wanted and said "Wow, nice graphics," but I've never been motivated to purchase a game strictly based on that. And anyone who ever was probably regretted it instantly, and learned their lesson.
How very open-minded of you.BlackJack2063 said:... though the death star thing was gay ... after my wait to see if Episode III is gay and Lucas ruins his saga ...
Well the point isn't whether you'd mentioned it. Though you hadn't that particular issue is still out there, and still affects the quality.cff said:And you will notice that I never mentioned motion.
Okay, I won't disagree, but regardless: no games are ever tailor-made for a specific hardware setup, and the latest games, specified however far in advance, are never released in tandem with the hardware setup they were designed for, but rather after. The point I was trying to make was that a new computer is not fully utilized until it's not really new anymore.Wrong as could be. about EVERY software company designs exactly for that cards. Actually they probably design for experimental cards not even on the market.
The reason is quite simple. A game needs 2+ years to be made. By that time the hardware will be available fairly cheap as well.
This is indicative of nothing other than progress over time, which I am not denying. I'm simply saying you're too optimistic.I'll approch from the other side: Look at rendered graphics 10 years ago. They took hours for a single picture on million dollar machines. We can do that on a home PC in realtime now.
UT2k3 and 2k4 are both a lot better than the original. The newer game modes like Bombardment are more fun, by large amounts, than CTF or Deathmatch, which got old years ago.Let me give an example. UT and UT2003. There really isn't a big difference (actually one could even claim that the new one is worse because of the reduced number of game modi). Yet it is a big hit.
But I would even go farther. I truely HATE improved graphics in some cases. Just take Warcraft 3. What the heck is that 3D craze in RTS games? Not that the game is bad (at least better then WC2, but worse the SC IMHO), but a 2D version would have been better graphic wise (as the 3D isn't actively used it only drags down the PC).
This is not cred.Aron Figaro said:and from a guy currently taking software engineering in university, I'm going to tell you something - that graphical limit is closer than most of you think.
I really liked it. It's stupendously difficult. That's about all I look for in a game anymore.BlackJack2063 said:Rogue Squadron III pissed me off
Frosty said:Well the point isn't whether you'd mentioned it. Though you hadn't that particular issue is still out there, and still affects the quality.
Frosty said:UT2k3 and 2k4 are both a lot better than the original. The newer game modes like Bombardment are more fun, by large amounts, than CTF or Deathmatch, which got old years ago.
Frosty said:As for Warcraft 3, I personally really enjoyed the graphics and thought it was a very fun game. The heros system is great, and the differentiation between the different armies is welcome. Starcraft was good, but it's old, and Warcraft 3 genuinely brings improvements to the table.
Frosty said:I'm not sure what you mean about "actively used" and "drags down the PC."This is not cred.
Frosty said:I'm pretty sure I'm very accurate here. The first step that needs to be taken here is a move to 64-bit color.
Frosty said:Then after that, texture resolutions have to increase exponentially, and designers need to properly learn how to use them in conjunction with equally high-res bump-maps and specular maps.
Frosty said:Then geometry needs to be bumped up probably 100 times in detail, because there's a lot of areas in modern games where they skimp out severely.
Frosty said:When videocards measure their RAM capacity in the tens of gigs, and have memory bandwidth to handle it, and geometry and lighting and texture processors that can handle the required tasks, then we'll be there. But the precision of the manufacturing processes used, as well as the price of the product, are going to hold us back from that threshold for a while yet.