After playing the first scenario, I was wondering what the rules were concerning the trajectory tracking missiles follow to their target. It was observed in the first scenario that a FF missile could turn 180 degrees in a single hex to get to its next target. This is important as missiles should not be able to turn in a single hex like that.
The main reason for these rules is for planning point defence (e.g., getting into possition to providing point defence for a capital ship from torpedos). It may also factor into the effective range of the missile (i.e., factoring in the turning time may mean the missile has to cover more ground to get to its target). Finally, it could change the approach trajectory, resulting in changing up the chance of a successful point defence (from regular firing to opportunity fire or vise-versa) to possibly changing whether or not point defence is even an option.
Is there a (hopefully simple) rule or set of rules to apply to this (or have I completely missed something and am just making a fool of myself)?
The main reason for these rules is for planning point defence (e.g., getting into possition to providing point defence for a capital ship from torpedos). It may also factor into the effective range of the missile (i.e., factoring in the turning time may mean the missile has to cover more ground to get to its target). Finally, it could change the approach trajectory, resulting in changing up the chance of a successful point defence (from regular firing to opportunity fire or vise-versa) to possibly changing whether or not point defence is even an option.
Is there a (hopefully simple) rule or set of rules to apply to this (or have I completely missed something and am just making a fool of myself)?