That model is rather strange...it doesn't really look kilrathi to me. It seems you attempted to combine the roundness of the wc2 models with the assymetricality(spelling?) of the wc3 models, but IMO these two aspects cannot be combined well, not matter how hard you try. It needs some additional detail, eiter textur- or modelingwise, like sunken in areas for windows, some technical details like pipes and gratings at some places, and somethe whole models should have harder edges, that would make the texturing more easy( some of the texture positions are screwed up) and the buzzard collectors should be more integrated with the hull. Even in most of the rather blocky WC3 capships, details like buzzard collectores weren't just sitting on the ships hull, but more or less fluently connected with the hull. Which modelling program are you using, btw?