Well, going by firepower alone, we'd have to conclude that even the Raptor was, at best, a Hellcat. And that's insulting to the Raptor .Yeah, the Raptor was the Thunderbolt of WC1, no question. But although storyline-wise, the Rapier is the Excalibur of WC1, I'd say the closer performance comparison for the Rapier is the Arrow. Nothing in WC1 is as overwhelmingly broken - I mean, dominating - as the Excalibur was in WC3... I would have said that there is no equivalent for the Hornet in WC3, as even your most lightly-armed fighter carried four guns and eight missiles. The Arrow had "less" firepower than the other fighters, maybe roughly on a par with the Hellcat, but all the Confed fighters on board the Victory carried murderous firepower.
Well, going by firepower alone, we'd have to conclude that even the Raptor was, at best, a Hellcat. And that's insulting to the Raptor .
WC3 does come much later in the timeline, not to mention being much more oriented towards the casual player. So, its ships are much better armed all around. But if you look at their roles (at least, their theoretical roles - in practice, they did kinda melt together), the Hornet is definitely the Arrow. The Scimitar is the Hellcat (even though it, too, has less firepower than the Arrow... and even though it's so far superior to the Hellcat in every sense), and the Raptor is the Thunderbolt. The Longbow has no equivalent (it's a bomber, after all), and the Rapier... well, WC1 was definitely far better balanced than WC3 when it came to its superfighter, but the Rapier definitely was meant to be the superfighter - faster than Confed's light fighter, shielded better than the medium fighter, armed nearly as well as the heavy fighter.
I absolutely agree with the decision not to change the fighter scaling, for better or for worse. Not only would it change the gameplay aspects of the campaign, but it would also require the resetting of the simulator scoreboards. Which, I'm sure, would upset a lot of people.
I must say that the scaling of the models does not bother me, and I like the fact the team have kept to the original blueprints.
However, the resulting gun convergence is enough to make the Hornet and Raptor nigh on unplayable. By all means keep the models, but I'd really appreciate it if the guns fired in roughly the same pattern we see from the cockpit in WC1!
We've actually got both of those things on the Raptor right now: not only do the guns converge at about half their maximum range, but the bullets no longer come out of the gun barrels as they used to prior to Ep 4. The bullets are now fired from an empty point in space that's closer to the center of the ship. The Hornet also works like this now.
So, clearly, it's impossible for everyone to be happy about this no matter what we do. Looking back, I regret that I wasted two sim slots to make those ships flyable... had I known that eventually we would get the ships to be accessible without the 'alswantsmoreships' cheat and have an online scoreboard for all of them and so forth, I would have put the two sim slots to a better use, since these two ships clearly won't ever please everyone at the same time... whereas, say, a Scimitar, would probably be seen by everyone as just another ship to have fun with in the sim and so on.
Well, yeah, the text is gone, but that's mainly because the text in the credits changes with every episode .Hey, thanks for trying. I guess the "No Raptors were improved during the making" text in the credits is gone now? I haven't tried the Ep4 Raptor... I imagine it's not the WC1 Raptor by any means, but I'm at least curious to see what kind of a difference it makes...
I tried to do that for years, it doesn't work.I would have just said screw it, we made em this way, we're keepin em this way!
As for the innacuracy, I would have chalked that up to it being an older, less sophisticated fighter that is harder to fly.
Nope, it's too late to change anything now.uh... are you offering? Is there a gun-heavy slug/Centaurian mud pig petition I can sign?
"No red-shirts were harmed in the making of this add-on. But Quarto went insane." IIRC, that was from one of the earlier episodes.
What was in the other two episodes? I know the last one has something about Quarto beating Tempest to death with his brain, fried from lack of sleep after release day/night. :/
BTW, I don't see why there should be so much complaining about the gun convergence. Imagine how silly it would be if we were flying X-Wings or B-Wings, or other ships with guns ridiculously spaced out.
BTW, I don't see why there should be so much complaining about the gun convergence. Imagine how silly it would be if we were flying X-Wings or B-Wings, or other ships with guns ridiculously spaced out.
Well, that's the thing - my problem isn't that it makes gameplay harder, it's that the Raptor just didn't act like that the last time we flew it. I *like* the idea of such oddities making gameplay tougher in unique ways... look at the Bearcat's wide guns, the Phantom's maddening cockpit and so forth. The Standoff Raptor situation is different because I've flown them before and they didn't have such a flaw.
True. But it goes in the other direction too. The Epee got a lot better and doesn't fly at all like it did in WC2 either, but I'm guessing that nobody is complaining about that because it gives us another great ship to fly.
A factor that wasn't relevant before (published length) is now very significant in the 3D engine. I would prefer to err on the side of more flyable, fun fighters than less, so of course I'd be happier as a pilot/gamer if the Epee kicked ass (windfall) and the Raptor did too (nostalgia). I suppose it balances out somewhat: we have two fighters that were good/superb that now suck, and we have one fighter that was deplorable that is now excellent. Scaling helps the Ferret also, somewhat.
There's also the quasi-continuity 'curiosity' of the Rapier II's size in Standoff; the Rapier II was reduced in length from 24 meters in WC1 to 19 meters in WC2 or thereabouts, right? IIRC those are the published lengths, and in Standoff, the Rapier II is far the better for its smaller dimensions. I don't know that Origin was being very careful at all about maintaining the size of the Rapier II between games; I haven't seen any evidence at all that the figure was changed for any real reason between the two games, but if it was just a braino as opposed to a conscious decision, it's an accident that serves the Rapier II very well in the way Standoff was implemented.