Quarto
Unknown Enemy
Actually, before you assume anything about the WC3/4 landscapes, remember that they were implemented by people who had already created conventional flight sims (which do not have this problem - their landscapes stretch as far as the player can go). I think it's safe to assume that the landscapes used in WC3/4 were far, far from our primitive measures . The Kilrah landscape is in fact proof positive of this - you kept going and going, but the trench did not repeat itself.
Secondly, the size will in fact matter - because we don't want, after scaling it up, to get stuck with 50,000 metre peaks . My suggestion would be to add, around the edges of the landscapes that you've already made, Basilisk, a very, very large flat plane. Probably about twice as big as the interior area.
Now, about the landscape meshes that you've sent - essentially, for a test they would probably be fine, except that they do in fact need textures (do not try to use any sort of detailed textures, because the details would become blurred out of recognition by WCP after the mesh gets scaled up). Mars, Kilrah, anything you want . As for the shape itself, apart from what I mentioned above, it's also worth pointing out that we'll need some flat spots - we want to place a few buildings, remember?
Pete, the plane can't really be neutral, because the buildings would be components that we want to destroy. Hmm, or maybe not... KW, what do you think? Maybe the buildings should in fact be separate capship-style thingies?
Secondly, the size will in fact matter - because we don't want, after scaling it up, to get stuck with 50,000 metre peaks . My suggestion would be to add, around the edges of the landscapes that you've already made, Basilisk, a very, very large flat plane. Probably about twice as big as the interior area.
Now, about the landscape meshes that you've sent - essentially, for a test they would probably be fine, except that they do in fact need textures (do not try to use any sort of detailed textures, because the details would become blurred out of recognition by WCP after the mesh gets scaled up). Mars, Kilrah, anything you want . As for the shape itself, apart from what I mentioned above, it's also worth pointing out that we'll need some flat spots - we want to place a few buildings, remember?
Pete, the plane can't really be neutral, because the buildings would be components that we want to destroy. Hmm, or maybe not... KW, what do you think? Maybe the buildings should in fact be separate capship-style thingies?