BattleFate
Spaceman
Pioneer will have modular components like the original privateer. Will generators (engines) and shield generators also be purchasable and upgradable like the original?
If so, could I ask a favour? In the interest of balance, can you have it so that the heavy fighter supports a higher shield level than a cargo hauler? In Privateer the Centurion could only have generator and shields of level 3, and the Galaxy also had level 3. The Orion could get up to level 5, but that ship was almost never used. Since there is a level 4 generator available, I would have prefered a setup like this:
Ship - Generator level / shield level
Tarsus (scout) - 2 / 2
Orion (gunboat) - 5 / 5
Galaxy (cargo hauler) - 3 / 3
Centurion (heavy fighter) - 4 / 4
It seems to me that the heavy fighter should have a noticable difference in shields over a cargo hauler. There were two levels of generators and shields that only the orion could use. With a setup like tha one above, at least most players could have used the level 4 stuff...
What are the limitations planned for each of the ship types? (i.e. generators and shields allowed per ship, hard points for missiles and guns available, cargo, etc.)
If so, could I ask a favour? In the interest of balance, can you have it so that the heavy fighter supports a higher shield level than a cargo hauler? In Privateer the Centurion could only have generator and shields of level 3, and the Galaxy also had level 3. The Orion could get up to level 5, but that ship was almost never used. Since there is a level 4 generator available, I would have prefered a setup like this:
Ship - Generator level / shield level
Tarsus (scout) - 2 / 2
Orion (gunboat) - 5 / 5
Galaxy (cargo hauler) - 3 / 3
Centurion (heavy fighter) - 4 / 4
It seems to me that the heavy fighter should have a noticable difference in shields over a cargo hauler. There were two levels of generators and shields that only the orion could use. With a setup like tha one above, at least most players could have used the level 4 stuff...
What are the limitations planned for each of the ship types? (i.e. generators and shields allowed per ship, hard points for missiles and guns available, cargo, etc.)