Time to get from nav point to nav point is almost the same as in the original. However ships are relatively smaller (or rather the universe is larger). If we enlarge the ships much, they will soon be way too big compared to planets and things (they are too big already) and if we make planets bigger, then all the complainst about being able to see planets from other nav points will be intensified. Or we could make everything bigger and deal with longer transit times, but it was important to me to be able to play without autopilot with a little patience, as in the original.
Consequence, ships are smaller and everything feels a little faster. I don't find it a proble, since having AI that's harder to hit means the player is harder to hit too (as long as the player dodges.. the AI does have quite good aim, which could conceivable be changed without upsetting other ratios).
Anyway, it would be pretty hard to adjust size/distance of anything right now without making something else feel worse.
When a new ship enters the system the target monitor shows that it doesn't have any shields, if you wait a minute you can see that the shields on that ship are recharging.
It isn't entering the system that does that, it is
being created. It's the same with your ship. WHen it is spawned (at the beginning of a game) the shields need to charge. NPC ships that jump to a new system do not IIRC lose shields, just NPC ships that have barely spawned.
Thanks for the list of colors

I'll take it into consideration, but I do prefer having friendlies be green. It ties in with the well known stoplight scheme and all.