Thanks! I just beat it legitimately. At a lull in the waves I went back to Hermes, restocked and saved, then there was just one Destroyer to kill when I returned. If you leave the area the shields on the base and everything recharge, and if you land the armour recharges too. It took a lot of tries but I finally found the optimum position. From the start I Prox Missiled the two Blades to get them out of the way quickly, leaving five slots for Hellraisers which is just the right amount.
Select the second Lasertower and go straight for it, then go a little towards the Blades - only a little bit though. Then just wait for the Transports to come. One will be very close and the other not too far. Now here's the important part: Hit the close one with lasers to get it to redirect its turrets at you, and hit the far one with a BSE Mk II followed by lasers once you're close enough! Hopefully that will give you long enough to torpedo them both before the base gets destroyed. And don't forget to use Warp Shields when you're getting pummelled.
Once the first two Transports are dead, keep a look out for an enemy Destroyer fairly soon (one Destroyer is friendly though; the friendly one is between the two friendly Prototypes in target selection). Then there's a gap before a few Blades and a Destroyer, another gap and a final Destroyer. As I said before, it's safe to go back and save in a gap if you have landouts left. (But don't overwrite your file in case the mission glitched out.)
I don't think I really needed a wingman, and the Monolith may have helped a bit (it did destroy a Transport for me once, and I think it helped on my winning test run but it wasn't much help this time; in fact, it got itself blown up because it got into a shooting match with a friendly Destroyer, stupid thing). But on this file I had a choice between Vicksen Aureola (260, Skecis Mk II) or Monk Skungous (340, Straith). I decided a Straith was probably not a good pick so I went with Vicksen, but I don't think she was much help. I did try a few runs on my own with Nuke 'Ems, but they don't really do enough damage to the Military Transports here.
Select the second Lasertower and go straight for it, then go a little towards the Blades - only a little bit though. Then just wait for the Transports to come. One will be very close and the other not too far. Now here's the important part: Hit the close one with lasers to get it to redirect its turrets at you, and hit the far one with a BSE Mk II followed by lasers once you're close enough! Hopefully that will give you long enough to torpedo them both before the base gets destroyed. And don't forget to use Warp Shields when you're getting pummelled.
Once the first two Transports are dead, keep a look out for an enemy Destroyer fairly soon (one Destroyer is friendly though; the friendly one is between the two friendly Prototypes in target selection). Then there's a gap before a few Blades and a Destroyer, another gap and a final Destroyer. As I said before, it's safe to go back and save in a gap if you have landouts left. (But don't overwrite your file in case the mission glitched out.)
I don't think I really needed a wingman, and the Monolith may have helped a bit (it did destroy a Transport for me once, and I think it helped on my winning test run but it wasn't much help this time; in fact, it got itself blown up because it got into a shooting match with a friendly Destroyer, stupid thing). But on this file I had a choice between Vicksen Aureola (260, Skecis Mk II) or Monk Skungous (340, Straith). I decided a Straith was probably not a good pick so I went with Vicksen, but I don't think she was much help. I did try a few runs on my own with Nuke 'Ems, but they don't really do enough damage to the Military Transports here.
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