Wojo
Rear Admiral
Ok. Here's what I have so far. These are shots taken from the ship editor - they all work in-game in most respects.
Obviously there is polish needed on pretty much all of them - the Rapier is about the closest to finished. They also look much less 'beaten up' in game - something about the way the editor lights the ships makes them look weird. Also the cockpit glass is reflective in-game. Looks much prettier.
Yes. The gun spins in-game very nicely. And there are laser cannons hidden in the wings just like the handbook says. But it doesn't carry 10 heatseekers. Like the handbook says. We can't have everything.
Obviously missing torpedoes - they are placed in-game. Also playing around with a nose turret at the moment. And really the three mass drivers should all be in the nose section (if you've ever seen the concept art for this ship, it looks rad. Considering following those concepts instead).
You can't see it now, but I placed a screen cap from the movie of Blair sitting in the cockpit. Giggles.
Hey! I can use WCNews image hosting instead! I didn't know! Woo! This is a modular starbase - all the components can be reconfigured to build other layouts. Based on the Pegasus base at the beginning of the film.
An old-school Venture. It fires torpedoes from those hatches like an ICBM submarine. At least, it should.
This took a long time. And is still going... Headache after headache. I actually ordered the Confederation Handbook from Amazon to get some of the details right! Also some long forum posts regarding weaponry. It currently has a couple of AMG's in the nose, 8 large laser turrets and a bunch of anti-fighter/warhead flak cannons (the freespace engine does this well). Plus torps. Have not tried to recreate a broadside capability as in the film - it sounds like a bit of a game-breaker to me. I'm excusing the differences by stating that it is NOT the Tiger Claw, but another ship of the same class.
The next three are my original Pilgrim designs. In order, Legionaire interceptor, Centurion heavy fighter and Praetorian Gunship. Currently working on a modular Sloship that will perform carrier, dreadnaught & base roles.
Oops. Looks like my rocket pod texture is broken here. Excuses, excuses.
You see what I mean about looking too weathered...
And that's it for the ships! Will post up my ready room & some hud images soon. I also had a whole custom UI in the works - realised about halfway through how much of a waste of time it was. I now get only a few hours per month to work on this - even doing this post is eating up a bunch of time!
-W.
Obviously there is polish needed on pretty much all of them - the Rapier is about the closest to finished. They also look much less 'beaten up' in game - something about the way the editor lights the ships makes them look weird. Also the cockpit glass is reflective in-game. Looks much prettier.

Yes. The gun spins in-game very nicely. And there are laser cannons hidden in the wings just like the handbook says. But it doesn't carry 10 heatseekers. Like the handbook says. We can't have everything.

Obviously missing torpedoes - they are placed in-game. Also playing around with a nose turret at the moment. And really the three mass drivers should all be in the nose section (if you've ever seen the concept art for this ship, it looks rad. Considering following those concepts instead).

You can't see it now, but I placed a screen cap from the movie of Blair sitting in the cockpit. Giggles.
Hey! I can use WCNews image hosting instead! I didn't know! Woo! This is a modular starbase - all the components can be reconfigured to build other layouts. Based on the Pegasus base at the beginning of the film.
An old-school Venture. It fires torpedoes from those hatches like an ICBM submarine. At least, it should.
This took a long time. And is still going... Headache after headache. I actually ordered the Confederation Handbook from Amazon to get some of the details right! Also some long forum posts regarding weaponry. It currently has a couple of AMG's in the nose, 8 large laser turrets and a bunch of anti-fighter/warhead flak cannons (the freespace engine does this well). Plus torps. Have not tried to recreate a broadside capability as in the film - it sounds like a bit of a game-breaker to me. I'm excusing the differences by stating that it is NOT the Tiger Claw, but another ship of the same class.
The next three are my original Pilgrim designs. In order, Legionaire interceptor, Centurion heavy fighter and Praetorian Gunship. Currently working on a modular Sloship that will perform carrier, dreadnaught & base roles.
Oops. Looks like my rocket pod texture is broken here. Excuses, excuses.
You see what I mean about looking too weathered...
And that's it for the ships! Will post up my ready room & some hud images soon. I also had a whole custom UI in the works - realised about halfway through how much of a waste of time it was. I now get only a few hours per month to work on this - even doing this post is eating up a bunch of time!
-W.