Behold, .07 is released, with nifty things! Biggest thing of note, al simple AI is now functional. It probably doesn't stand a chance against any human player at all, but it's at least an actual game now! Other features include zooming on the sector map, resolution switching, collapsable minimap, highlighting buttons, and keyboard hotkeys. The summary screen now pops up if something interesting happens between turns, and both bugs found since the last version have been fixed.
Other news of interest, hellcatv and I are making great strides towards integrating Vega Strike into PiArmada. The released executable doesn't do it, but the code is there to generate a mission file for Vega Strike, and then initiate the engine with that mission. Of course, since only a couple of the ships from Armada exist in Vega Strike, it usually turns out pretty boring, but it DOES work. Right now, hellcatv is working on converting the rest of the ships. After that, I'll implement reading the results of combat back into the strategic engine. Then we'll create an Armada-specific distro of Vega Strike amd a unified installer.
The next thing I intend to do is create an encasing menu system for the game, so that you don't get dropped straight into the game, and then kicked right out when it ends. Right now, thought, I'm taking a break from the coding bits for a moment and looking for music. I'm digging through the OC Remix archives. Good stuff, redistributable, though I'll of course ask the author's permission for anything I like. If anyone has any ideas or suggestions from there or elsewhere, please let me know.
https://sourceforge.net/projects/piarmada/