I've seen the QTVRs and was wondering if you're using QTVR inside the game itself or if that's just to show the design?
Yeah, the QTVR is just to show them off. Like a 3d-screenshot.Bandit LOAF said:I believe it's just to show off the graphics.
Hmm. How do you mean? If you mean that you'll be able to freely look around, activate a padlock mode and such...yeah, that's what we're doing. If you're talking about getting rid of the cockpit itself, and just using graphical overlays like in WC4, then no. We're sticking to actually making the player deal with any visiblity problems the cockpits have. It's not that one method is better than the other, it's just one of the things I really liked about WC1,2 and Priv - it felt more immersive to me. I kinda felt like we lost some of that "you are there" feeling when we got rid of the cockpit.That brings up a good question, though - I've certainly talked to Brad about a RealSpace style 'virtual cockpit' before -- are you considering that for this game?
Howard Day said:Okay, added the bucket seats, and I've altered the colors from a brown-ish base to a slight purple-blue base. Somehow, when I did this it reminded me of the morningstar cockpit. I kinda like it, but I'll see what you guys think before I do anything rash.
Fantastic. This is what I had assumed/hoped for.Howard Day said:You're in luck! That is exactly what we've planned. The Padlock view is that "locked to target" view mode.
Ack, that's an awful suggestion, 99% of the population wouldn't even know how to pronounce it .st3lt3k said:I think that Katana or Batorowka sounds more WC like.
Damn, you got me!scheherazade0xf said:more like the name for 'pocket knife'