Originally posted by Ender
Are lasers affected by the inverse square law of light?
I'm not certain I know what you're talking about. Can you explain?
-Concordia
Originally posted by Ender
Are lasers affected by the inverse square law of light?
Originally posted by SpaceInvader
Quick comment on the laser thing, since lasers are really fast and invisible, when I play a game, I just presume that what they are calling a "laser" is really some sort of plasma beam or something.
Originally posted by Madman
lasers will be unnaffected by inverse square law, as they dont expand in a sphere, furthermore, lasers are polarised finely tuned beams of light that have very little spreading (the class of the laser affects spreading and intensity) as a result they act more like a theoretical beam than light from a lamp does
I was confused by the multiple 'capships' in that at first.Originally posted by Death
Oh, and the bugs apparently like to recycle, judging from the WCSO gate setup.
Originally posted by SpaceInvader
Quick comment on the laser thing, since lasers are really fast and invisible, when I play a game, I just presume that what they are calling a "laser" is really some sort of plasma beam or something.
Originally posted by Madman
Its true that lasers are dampened by distance but its not inverse square law and thus i am right. photons are made of photons which are massless and thus are minimally affected by matter light slows because it interacts with the matter. And i do believe i covered dispersion in my comment
Originally posted by Madman
qyoting viper "not true they are just not as severly dampened as light eminating from a handlamp is. Lasers are still a highly focused stream of particles which dissipate and lose energy as they travel through a medium. That's why we have yet to see laser pistols or rifles in a military arsenal. I takes alot of power to emit a beam that can carry far enough and still deliver a significant amount of heat energy, the storage cell would be huge. Take a laser you can get for a pointer or a pistol sight. Point it at a wall 5 feet away from you and then point it at a wall 15 feet away. The beam is larger due to dispersion (also due to the far from perfect emitter these devices have)."
Its true that lasers are dampened by distance but its not inverse square law and thus i am right. photons are made of photons which are massless and thus are minimally affected by matter light slows because it interacts with the matter. And i do believe i covered dispersion in my comment
Somewhat true, the effect is more pronounced in air because of the amount of particles dissipating the laser. A vacuum still has interacting particles ('space dust', light particles - or photons) they are just not as prevalent. Still the best way to look at a laser (at least the ones I work with for etching purposes) is to use a flashlight, same principle, very low tech. IF you shine a flashlight in a vacuum, you get a bigger illuminated area on the opposite wall than you started with. This is due to the angle the light is projected from the 'emitter'. Same holds true for a laser though, this effect is combated by previously mentioned techniques, the light is still emitted at an infitesimally small angle that adds up over time (far-field approximation).Originally posted by Concordia
But that's in air. In space there's nothing to absorb energy (air will refract the beam somewhat).
Are photons massless?
Warp-space: Somehow fold or compress space in such a way as to enable the ship to travel greater distances by shortening the distance between the two of them. Requires extensive energy to do this. . . Star Trek Warp-Drive: Two nacelles, which use matter anti-matter reactions to produce powerful multi-layer fields whose interactions propell the ship and lighten her overall mass enabling her to travel faster. The ship is also "submerged" into sub-space.