And more often than not, it's the player who gets the bad end of that deal.Lazy Panda said:In WCSO engine, most of the time a collision won't even tickle your shields, but in WC2 it usually ends fatal to one side.
Lazy Panda said:Hmmm, I wounder for how long the Gladius which depleted the energy bank fast enough already can shoot at double rate?
No. This would be a waste of time and effort - it takes a hell of a lot of time to prepare a pre-rendered scene. Meanwhile, putting in a few comms during a mission takes next to no time. We don't have a budget, we don't have time, we're not doing it.TCSTigersClaw said:Ive been playing Wc2 again and I was wondering.In a lot of Missions in Wc2 you have "in game sequences" (Maverick talking to X etc ex.) .Will you do something like that?So we have our main character talking to Spoons for example or Sparrow during some missions from the cocpit ,showing them from a 3rd person view ?
Quarto said:No. This would be a waste of time and effort - it takes a hell of a lot of time to prepare a pre-rendered scene. Meanwhile, putting in a few comms during a mission takes next to no time. We don't have a budget, we don't have time, we're not doing it.
(also, I don't see why you'd want scenes like that - personally, I much prefer to receive comm messages while flying than in a movie)
Well, don't get me wrong - we are willing to use external scenes where it makes sense (e.g., in the last mission, where we've got external scenes for the player's jump and then for the Sparrow pick-up). But - as I learned the hard way from UE - if used incorrectly, scenes like this are painfully disruptive. There's nothing worse than having a cutscene kick in while you're on an enemy's tail... except perhaps for the fact that while you can't steer your ship during the cutscene, the enemy in question can. So, you might go into a cutscene on an enemy's tail, and come out with him on yours. That's why scenes of this type show up in Standoff only in the least disruptive situations.ChrisReid said:I quite enjoyed the dialogue cutscenes narrated from just outside the cockpits in WC2. [...] The external scenes don't need to be prerendered. Secret Ops' scenes where the characters are talking and the camera pans around the various ships involved works great. That technique can be used throughout a game. It just depends on the situation.
(e.g., in the last mission, where we've got external scenes for the player's jump and then for the Sparrow pick-up)