DJ Erik said:I thought that the love story was pretty good. And the music is swank. Cheers to Michael and Daniel.
Needaham45 said:Why thank you. More of the same kind of orchestral and jazz music to come from me, although for episodes 3 and 4 the inflight music gets something of a revamp. Episode 5 will also be a nice suprise.... but I won't say what.
I'm not sure, but I believe Daniel is done at this point (he's responsible for the techno in the simulator... the music team works well. I know about orchestral music and jazz, and nothing about techno, so he fills in my weakness).
Nomad Terror said:Personally I've always like Cougar the best. He seems top notch leadership material.
Hopefully in less than eight months . I wish I could give you more specific information, but that's all I'm willing to to say for the time being. It might be sooner than you would expect, however.lorddarthvik said:Oh, and one last thing. When will we get the next episode?
We're not going to fill the next episode with more missions, for the following reason - starting in episode 3, we have completely separate winning path and losing path missions. Indeed, in episode 3 we go as far as having the winning and losing path take place in different systems. So, while episode 2 had five missions, episode 3 will have ten missions... and that's not counting the alternative missions within each path, and the alternative missions that happen depending on your choice of ship. So, all told, we're talking about having about twenty missions per episode... and that's a lot .(I hope you gonna fill it with more missions then ep2, ya know, we wanna shoot furballs, it won't hurt anyone if those missions are not totally unique, some simple "fly and shoot" kind of missions could fill the gap, without any cinematics and comms and such umm, and that lovestory feels pretty baaaaaad. Its starting to shape up in ep2, but in ep1 it mades no sense. No introduction, no info on why the hell is our hero so deeply depressed! I don't think that the med would let someone as broke as him fly, especially not an armed ship )
DJ Erik said:The jazz was a complete suprise when I heard it, I wasn't expecting anything like that at all. It really sets the mood for those scenes though, I liked it alot.
I'm now going to be wondering about how the music will turn out. Even more of long wait this one is going to be, eh?
Hehe, I'm afraid I was far readier to kill you a week before you started pumping out songs .Needaham45 said:Ask Q and Eder - about a week before the release I started pumping out a song an hour and constantly asking for more work... I think they were ready to kill me
Nomad Terror said:The two conversations go something like this
Sparrow likes you better: Bradshaw and Sparrow make some steps towards repairing their friendship
Spoons likes you better: Bradshaw says he would like to trust Sparrow again but it is going to take a lot of time
Quarto said:Hopefully in less than eight months . I wish I could give you more specific information, but that's all I'm willing to to say for the time being. It might be sooner than you would expect, however.
We're not going to fill the next episode with more missions, for the following reason - starting in episode 3, we have completely separate winning path and losing path missions. Indeed, in episode 3 we go as far as having the winning and losing path take place in different systems. So, while episode 2 had five missions, episode 3 will have ten missions... and that's not counting the alternative missions within each path, and the alternative missions that happen depending on your choice of ship. So, all told, we're talking about having about twenty missions per episode... and that's a lot .
As for the love story, remember, this is supposed to be film noir, and film noir was always b-class movies with b-class actors and b-class scripts... so at least some of the stuff that feels bad to you is just our intentional attempts to reference the genre we're working in (heck, why else would we have a b&w intro in episode 1? ).
Quarto said:I can assure you, Eder, Trigger is only 28% as psychopathic as Tempest is .
Hehe, well, the Stiletto is better than the Ferret in every aspect... and the Scimitar, of course, doesn't carry torpedoes (not to mention that it was already used very extensively in UE and has the same guns as the Stiletto, so it would make things rather repetitive).