Sonic TH said:
It would be cool if you got a bonus on kills if you lose a system, I don't know how many times a friggin dart has trashed my guns or my shields. Having a lucky dart kill your shields in wave 4 and making it to wave 11 should be worth something I think.
Sorry, but I don't think this would be a good idea. It would basically be like saying that it's good to get damaged - and it shouldn't be. The best scores would then be achieved by people who start off their day by ramming their ship repeatedly into an asteroid in order to get high per-kill scores in the early, easy waves. Imagine someone flying the Wraith on easy difficulty, for example. It's not really possible to die in the Wraith on easy difficulty, it's not even possible to get hit, really - so a player who intentionally damages his ship would be able to get this damage score bonus without risking anything.
If anything, the bonus should work the exact opposite way. After all, a pilot that gets hit is worse than someone that never gets hit - so shouldn't we acknowledge this by giving him a higher score? We won't do this either, though - because if we did, people who took a DF hit in an early wave would quit and restart, because the damage score penalty would lower their chances of getting a high score.
There is another, more important reason why I wouldn't want to implement such a system, though. Any changes to the scoring system effectively invalidate current scores. Someone who holds a high score would not be happy if the system was changed in such a way that people would be able to easily beat his score... and similarly, any changes that would make it harder to beat his score would be simply unfair. Worse than that, it would effectively kill the entire scoreboard. Because if we made such a change once, how would anyone know we won't do it again? And what's the point of trying to earn a high score, when you don't know if tomorrow the system won't change?
For this reason, there will be absolutely no changes to the scoring system
overall. We will probably be adding local objective-based bonuses and penalties of some kind in the other sim missions... but we will not be making any changes that would apply to missions 1 and 2. We will also not be making any changes that merely
should apply to missions 1 and 2. If it makes sense for some bonus or penalty to work in mission 1 or 2, then it's totally out of bounds for Standoff, because we can't implement them there, and we don't want to confuse people by having an over-complicated scoring system where things that logically should apply everywhere don't apply in some places.