kyrgiannis
1st Lieutenant
Amazing both of them!
Who would thought that I would actually look at a Tarsus and miss it!
Who would thought that I would actually look at a Tarsus and miss it!
Thanks guys! I've underestimated how much I miss doing the odd WC thing to clear my head. And my head seems to need a lot of clearing lately, stand by!
Superb work for one of my favourite fighters in the original game!
Obvious question, Klavs: would it be possible to use that beauty in the Homeworld mod, once we get to upgrading the Wing Commander IV era ships?
Well, I can use pretty much any kind. The "hard limitation" is 65535 polygons for the model, but I can go around it if the model can be subdivized in sub-models without loss of texture data. For the Saga files, they had for example each engine, turret part and other stuff being separated objects of the mesh that you could see in the architecture in Blender, so I could delete for example all the files related to the hangar of the Hvar'Kann and save the exterior as a file, then take the original file again and then delete the exterior, so in the end, I would load several different models at once in the ship editor to make a ship.I planned ahead and saved my low poly framework. Should be relatively simple to bake the HD onto the low poly. What size/kind textures do you need, spec, normal, etc?
No problem, we already have most of the stuff needed for the planned development of the mod (though the Bearcat model is likely to reduce the workload of our modeler) and your ships are an awesome bonus as it is. And I get the time issues (final year PhD myself).Well heck, the Hakaga is only 50K a side! (left and right sides are provided in the model)
You guys are welcome to use anything in my model packs, I just haven't got a whole lot of time to spare to do low poly versions. I'll see what I can do about the Bearcat though, since I was smart enough to plan ahead for once.
I planned ahead and saved my low poly framework. Should be relatively simple to bake the HD onto the low poly. What size/kind textures do you need, spec, normal, etc?
...Feel free to use in any project you like, Maslas Bros, this means you too!
Awesome! I'm going to port it tonight in HW.Here she is guys, 5006 polygons of low poly Bearcat!
https://www.dropbox.com/s/mhxn7a94td26blt/Bearcat Low Poly.zip?dl=0
Feel free to use in any project you like, Maslas Bros, this means you too!
If I catch anyone selling these models I will go hairless ape on you!
Cheers,
-Klavs
Awesome! I'm going to port it tonight in HW.
Thanks!
Edit: huh, it's a bit weird, when I try to import it in Blender, the file doesn't show any mesh.
Edit 2:OK, so it seems the rendering is already on the .dae, which Blender does not take well. Does anyone has any idea or suggestion on to how to bypass this kind of problem?Never mind, fixed.