Jason_Ryock
Vice Admiral
XVT did a good job of balancing out the universe. In X-Wing the Rebel craft were more powerful, in TIE Fighter the Imperial Craft were more powerful, in XVT it depended solely on the pilot.
XWA added in tons of flyable craft, and an on-the-fly mission creator, which has all kinds of crazy craft from the EU like the Mole Miners from the Thrawn Trilogy.
However, XWA has unbalanced craft. This is Universe True, TIE fighters die from one shot and X-Wings can attack ISDs. You can adjust for this by changing the AI levels...but well, I've never made a fair fight in the game. One side always has an advantage, unfortunatly.
TIE Fighter was great. I loved the subplots going on in TIE Fighter, it just amazed me. I was hooked. I know the games were eventually redone in the XVT Game Engine and I would LOVE To get my hands on a copy of that. To fly those old missions with updated graphics, it's more then I could ever hope for.
XWA added in tons of flyable craft, and an on-the-fly mission creator, which has all kinds of crazy craft from the EU like the Mole Miners from the Thrawn Trilogy.
However, XWA has unbalanced craft. This is Universe True, TIE fighters die from one shot and X-Wings can attack ISDs. You can adjust for this by changing the AI levels...but well, I've never made a fair fight in the game. One side always has an advantage, unfortunatly.
TIE Fighter was great. I loved the subplots going on in TIE Fighter, it just amazed me. I was hooked. I know the games were eventually redone in the XVT Game Engine and I would LOVE To get my hands on a copy of that. To fly those old missions with updated graphics, it's more then I could ever hope for.