matthew954
Spaceman
Ok, I have gotten an idea for a new game. I would like anyones impressions before I proceed. Here goes:
Game:
Wing Commander: Legacy
Setting:
100 years following Wing Commander: Prophecy
Story:
In the time following events with the Nephilum forces, humans and Kilrathi have learned to put aside their differences and work to the common good of both races. Thus the newly reorganized Terran Republic is born. A joint venture of both the Terrans and Kilrathi. Former warships of the Kilrathi and Confed begin patroling all corners of known space. But with economical problems of organizing the republic and that there are no known aggressors to challenge the Republic. The Great Assembly votes to disband the Joint military, and chooses to use the excessive amount of credits to reinforce Security forces.
Many high ranking officials within the former confed/kilrathi military do not believe that the whole fleet should be mothballed. They work together to modify transfer orders and manage to send a few ships full of fighters to a remote base in the Sol System asteroid belt.
Solaris Station. A completely automated repair dock for confed and Kilrathi ships. Within it holds the future of both Earth and its allies. While the Republic decommishions ships by the dozens, a few ships will be tucked away in perfect condition. The officials and military officers hope that they will never need to be used. But one problem stills rises, who wil pilot these craft? They all decide that they will use games to secretly train their children and grand children to fight.
Several years pass and the new government sees the creation of an anti human group amongst the Kilrathi, calling themselves "Free Kilrah". They believe in all the old texts that believe the Terrans will bring about the and of the world for all Kilrathi. They preach that the Kilrathi alies of the Terrans are traitors to Sivar and must be eliminated. After this message, hundreds of attacks begin throughout the republic. The Great Assembly votes to reinstate the military to combat this threat. But unfortunately the shipyards of warcraft have seen better days. all ships show major signs of neglect and will take months to restore before they can be rearmed. The Senators begin pointing fingers at who put the new government into the sorry situation it is now in. The officers of the old navy speak out that there is still a chance to survive the crisis. They speak of the existense of Solaris Station and of the new crews and pilots for the strike craft docked there. Terran and Kilrathi sons and daughters of those officers and government officials begin showing up at Solaris Station and finding out what their parents have left for them.
Plot:
This game follows the lives of both Terran and Kilrathi pilots who have been trained since childhood to fight for the benefit of all humanity and kilrathi. Players will have wingmen of both Terran and Kilrathi. The game will take place on both Terran and Kilrathi carriers.
Well that is the general idea I have gotten so far. I would like anyones impressions of how it sounds and if it sounds like a decent enough story what engine should I use for it? Flight Commander, or Secret Ops engine like used for Standoff or Unknown Enemy? I appreciate anyones insight of the game and any suggestions for improvement of the story.
Game:
Wing Commander: Legacy
Setting:
100 years following Wing Commander: Prophecy
Story:
In the time following events with the Nephilum forces, humans and Kilrathi have learned to put aside their differences and work to the common good of both races. Thus the newly reorganized Terran Republic is born. A joint venture of both the Terrans and Kilrathi. Former warships of the Kilrathi and Confed begin patroling all corners of known space. But with economical problems of organizing the republic and that there are no known aggressors to challenge the Republic. The Great Assembly votes to disband the Joint military, and chooses to use the excessive amount of credits to reinforce Security forces.
Many high ranking officials within the former confed/kilrathi military do not believe that the whole fleet should be mothballed. They work together to modify transfer orders and manage to send a few ships full of fighters to a remote base in the Sol System asteroid belt.
Solaris Station. A completely automated repair dock for confed and Kilrathi ships. Within it holds the future of both Earth and its allies. While the Republic decommishions ships by the dozens, a few ships will be tucked away in perfect condition. The officials and military officers hope that they will never need to be used. But one problem stills rises, who wil pilot these craft? They all decide that they will use games to secretly train their children and grand children to fight.
Several years pass and the new government sees the creation of an anti human group amongst the Kilrathi, calling themselves "Free Kilrah". They believe in all the old texts that believe the Terrans will bring about the and of the world for all Kilrathi. They preach that the Kilrathi alies of the Terrans are traitors to Sivar and must be eliminated. After this message, hundreds of attacks begin throughout the republic. The Great Assembly votes to reinstate the military to combat this threat. But unfortunately the shipyards of warcraft have seen better days. all ships show major signs of neglect and will take months to restore before they can be rearmed. The Senators begin pointing fingers at who put the new government into the sorry situation it is now in. The officers of the old navy speak out that there is still a chance to survive the crisis. They speak of the existense of Solaris Station and of the new crews and pilots for the strike craft docked there. Terran and Kilrathi sons and daughters of those officers and government officials begin showing up at Solaris Station and finding out what their parents have left for them.
Plot:
This game follows the lives of both Terran and Kilrathi pilots who have been trained since childhood to fight for the benefit of all humanity and kilrathi. Players will have wingmen of both Terran and Kilrathi. The game will take place on both Terran and Kilrathi carriers.
Well that is the general idea I have gotten so far. I would like anyones impressions of how it sounds and if it sounds like a decent enough story what engine should I use for it? Flight Commander, or Secret Ops engine like used for Standoff or Unknown Enemy? I appreciate anyones insight of the game and any suggestions for improvement of the story.