The_Gneech
Spaceman
I was checking out the "Flight of the Excalibur" wallpaper (which is very nice!), and that combined with beginning to play Unknown Enemy, finally pointed out to me one of the things that has been bothering me about the later WC titles, namely color.
In WC1 and WC2, the ships are all vivid colors ... military green highlighted with red, white, and blue for the Confed ships, deep-sunset-orange with red patches for the Kilrathi, and so forth. In the later games (I first noticed it in Privateer, actually), ships are all various shades of "metallic," with the occasional stripe or highlight color. It's true of cutscenes as well ... the "pilots running to the launch bay" scene in WC1 is deep red; that same scene in Prophecy has white lighting, with a single red blinking bulb.
Some of this was highlighted by the fact that I recently played Tachyon: The Fringe as well, and one of the things that game actually did very well was to make different "flavors" of ship very distinctive by use of shape and color.
Just a detail I noticed.
-The Gneech
In WC1 and WC2, the ships are all vivid colors ... military green highlighted with red, white, and blue for the Confed ships, deep-sunset-orange with red patches for the Kilrathi, and so forth. In the later games (I first noticed it in Privateer, actually), ships are all various shades of "metallic," with the occasional stripe or highlight color. It's true of cutscenes as well ... the "pilots running to the launch bay" scene in WC1 is deep red; that same scene in Prophecy has white lighting, with a single red blinking bulb.
Some of this was highlighted by the fact that I recently played Tachyon: The Fringe as well, and one of the things that game actually did very well was to make different "flavors" of ship very distinctive by use of shape and color.
Just a detail I noticed.
-The Gneech