Now about MESHES...
Now I take knowlodge about of Hardpoints, and I'm looking mesh structures.
I know the basic, points, faces, normals, etc; now in my advanced learnish I found collisions. If somebody can help on this of course...
Begining from basic, COLL form determine the collision
, now into COLL form we have sphere SPHR and EXTN follow by TREE form.
My first question is what determine each one?. I'm Reading tutorials but I not found what determine each one (SPHR and TREE)
I supose that the SPHR detrmine the ships collisions and the TREE the GUN/MISSILE collision, I see that the TREE is other basic polygon how the original mesh, this is true?
If I have a single square mesh and I want do it collidable, how I can determine the TREE (the SPHR is easy), because I see into TREE very forms BACK and FRNT, I supouse back and front
, but back and front of what?
Thanks! (and sorry "my english!")