iamtheman83
Spaceman
Re. THAT mission...
'Here's what I want to know.
How do you stop your bombers or transports from getting toasted. Given the insane odds in Standoff and the woeful targeting computer I'm having real trouble with that mission to take down the Relatha and the Snakier.
Speaking of which, how many fighters do those sodding things hold?' -- BattleDog.
It depends on a number of things...
1-What difficulty level are you on?
>Nightmare is better for enhanced wingmen AI - not too good against heavy odds. I got past this mission after many attempts (always ended poorly due to a universal factor - no more torpedos to take out the Snakier) on Nightmare, then I set it to Ace and beat it.
2-What are you flying?
>I prefer fighters over bombers any day as would most people I suspect. I tried to beat the mission with a Rapier by taking out fighter screens for the bombers - the first wave went smoothly, but the second was insanely hard to protect them. Yes, you can rack up over fifty kills in this mission flying the Rapier - but your hard work will be wasted when no-one can fire that last torp to take out the Snakier. Oddly, I beat this mission flying a Gladius, here's why...
Don't be ashamed to set the difficulty down a notch - I did from Nightmare and it didn't bother me. I hated this mission.
I focused on clearing out fighters as if I was in a Rapier - get them taken care of ASAP and you'll ensure more bombers get their rocks..er, torps off.
Restart the mission if both your wingmen eject before the second wave (Snakier) - and restart if both fail to take out either the Snakier's bridge or engines before they eject in the second wave (They'll be in Gladii too like you). Listen out for this, because you'll need your only 2 torps to take out the engines if they only got the bridge! - they usually take out the bridge first and then might get a lucky shot at the engines - but you'll often be the one to deliver the final shot. Some players opt to get in and launch their torps at the Snakier to prevent reinforcements.
In the second wave, the enemy is surprisingly less aggressive as usual, Short bursts of afterburners or just flying at cruising speed mostly will be fine - just watch out for those dumb fires! Kills can be quickly made with full guns at close-range. You WILL need all the fuel you can ration - very long battle! **I noticed many times an enemy looked like he was flying in circles, not really taking much notice of me - they WILL shoot you if you get in their sights - other than that, it's pretty easy. I think the Standoff team "dumbed down" the enemy in this section on purpose to offshoot the difficulty.
I don't know how many ships the Snakier hold. A lot is all I know. Don't know whether the reinforcements sent in wave 2 are from it or are jumping in separately.
'Here's what I want to know.
How do you stop your bombers or transports from getting toasted. Given the insane odds in Standoff and the woeful targeting computer I'm having real trouble with that mission to take down the Relatha and the Snakier.
Speaking of which, how many fighters do those sodding things hold?' -- BattleDog.
It depends on a number of things...
1-What difficulty level are you on?
>Nightmare is better for enhanced wingmen AI - not too good against heavy odds. I got past this mission after many attempts (always ended poorly due to a universal factor - no more torpedos to take out the Snakier) on Nightmare, then I set it to Ace and beat it.
2-What are you flying?
>I prefer fighters over bombers any day as would most people I suspect. I tried to beat the mission with a Rapier by taking out fighter screens for the bombers - the first wave went smoothly, but the second was insanely hard to protect them. Yes, you can rack up over fifty kills in this mission flying the Rapier - but your hard work will be wasted when no-one can fire that last torp to take out the Snakier. Oddly, I beat this mission flying a Gladius, here's why...
Don't be ashamed to set the difficulty down a notch - I did from Nightmare and it didn't bother me. I hated this mission.
I focused on clearing out fighters as if I was in a Rapier - get them taken care of ASAP and you'll ensure more bombers get their rocks..er, torps off.
Restart the mission if both your wingmen eject before the second wave (Snakier) - and restart if both fail to take out either the Snakier's bridge or engines before they eject in the second wave (They'll be in Gladii too like you). Listen out for this, because you'll need your only 2 torps to take out the engines if they only got the bridge! - they usually take out the bridge first and then might get a lucky shot at the engines - but you'll often be the one to deliver the final shot. Some players opt to get in and launch their torps at the Snakier to prevent reinforcements.
In the second wave, the enemy is surprisingly less aggressive as usual, Short bursts of afterburners or just flying at cruising speed mostly will be fine - just watch out for those dumb fires! Kills can be quickly made with full guns at close-range. You WILL need all the fuel you can ration - very long battle! **I noticed many times an enemy looked like he was flying in circles, not really taking much notice of me - they WILL shoot you if you get in their sights - other than that, it's pretty easy. I think the Standoff team "dumbed down" the enemy in this section on purpose to offshoot the difficulty.
I don't know how many ships the Snakier hold. A lot is all I know. Don't know whether the reinforcements sent in wave 2 are from it or are jumping in separately.