ChrisReid said:
The Memory Alpha site also refers to them as fighters (souped up armed shuttlecraft are pretty much what I'd call fighters) which Starfleet fielded during the Dominion War.
From Memory Alpha:
The Peregrine class was a type of shuttlecraft, originally employed as a courier by the Federation. The Maquis appropriated several Peregrine class ships and used them as attack fighters by during their insurrection against the Cardassians.
As for their use in the Dominion War, Memory Alpha clearly states that they were just flies, intended as a distraction:
In one instance, during the Battle of Bajor, several Peregrine class fighters were sent to attack the Cardassian ships of a Dominion fleet. It was hoped they would anger the Cardassians enough for them to break formation and go after the fighters, thus opening a hole in their lines.
So I stand by my assertion. The Star Trek Universe precludes true fighter craft because the doctrine is that the bigger the ship, the greater its tactical advantage. The only exception to that rule is the Defiant, which was built as set of weapons wrapped around the biggest engine they could stick in the available space. They then added a few bunks in the little space left over.
As Sisko said, "She's overpowered for her size. When they first fired her up, she nearly shook herself apart."
say what you like about Invasion, it's a great game imo
Didn't say it was a bad game. If I had a Playstation, I might have even bought it. But Star Trek canon, it is not. From James Swallow:
Part of the job was to transform a script created by gamers who were not writers into something voice actors could handle; this also meant dotting every I and crossing every T when it came to Star Trek lore. Fans of the show are notorious for spotting errors in continuity, so it was important to tie the game as closely as possible to the Trek universe.
Sometimes that meant substituting 'phaser' for 'laser' and 'warp drive' for 'hyperspace', but on other occasions it involved a serious bit of research and rewriting to fix a game element in place. Invasion had not been written by Star Trek afficionadoes, which meant that several pieces of narrative in the original script did not fit with established Trek history - it was my job to change them so they did, but not so much that they impacted on the game mechanics. It was difficult line to walk, and sometimes a frustrating one.
Source:
http://hometown.aol.co.uk/redwingproject/invasion.htm
What the game really was, was the game
Colony Wars with the setting changed to the Star Trek Universe. Which, of course, required that Psygnosis "make up" fighter vessels in the Star Trek Universe. Again from Mr. Swallow:
In order to create a scaled threat to the smaller Valkyrie ships, Invasion introduces fighter-class vessels for all three races; my personal favourites are the nifty bat-winged Klingon strike craft and the conical Borg attack ships, which were nicknamed 'piercing units' by the designers.
So in short, nice game with nice marketing ploy. Cannot be considered a reasonable source of any information.