LeHah
212 Squadron - "The Old Man's Eyes And Ears"
Couple small questions about jump points:
1.) Whats the exact purpose of the jump point buoy? Does it just mark the jump entrance or is there some kind of "activation" of the point between the buoy and the ship?
2.) Do all jump points move or is that more of a characteristic of unstable jump points like the Charybis Quasar?
3.) I remember Fleet Action telling us that going into a jump at full speed could have disasterous results from ships hitting each other on the other side. Perhaps I haven't played WC3 or 4 in a while, but I vaugely remember the Victory strike group going through the jump point as one unit. Im assuming this is more to move the story along than it is suppose to be accurate, but it also seems that jumping in the game is different and seemingly less complicated than in the books? (Or am I just reaching here?)
1.) Whats the exact purpose of the jump point buoy? Does it just mark the jump entrance or is there some kind of "activation" of the point between the buoy and the ship?
2.) Do all jump points move or is that more of a characteristic of unstable jump points like the Charybis Quasar?
3.) I remember Fleet Action telling us that going into a jump at full speed could have disasterous results from ships hitting each other on the other side. Perhaps I haven't played WC3 or 4 in a while, but I vaugely remember the Victory strike group going through the jump point as one unit. Im assuming this is more to move the story along than it is suppose to be accurate, but it also seems that jumping in the game is different and seemingly less complicated than in the books? (Or am I just reaching here?)