Now we just need a Barney Stinson type wingnut to stand up and say: "Challenge Accepted!" lolOh well - would have been nice, but never mind 🙂
It's all pretty much without merit anyway unless/until there's a way to implement modern video codecs in-game
We might also be able to hack in the missing PSX/3DO Cutscenes finally creating Wing Commander 3's Ultimate Edition.
We might also be able to hack in the missing PSX/3DO Cutscenes finally creating Wing Commander 3's Ultimate Edition.
Dang! Can we re do that yearly poll again? This is a great year for WC.
I'll look forward to everyone's feedback. If the consensus is that this looks like an improvement over the current WC4 HD video pack, I'll consider following this new workflow through to create a WC4 HD video pack V3.0. If you guys think that it's just kinda "meh" in comparison to what we already have, do let me know. This would be a major drain on my time!
Are there any other improvements on the horizon that would produce similar results without so much manual effort?
On the defection video, I only watched the first half. I liked the detail on the explosion that causes the crewman to fall (that may be in the v2.0 distribution too), but admittedly I suffer from the 'soap opera effect' too, having been accustomed to low frame rates in cinema theatre. I don't even care about 60fps in PC games (let alone the 144fps or even more that some players insist on), I much prefer higher resolution and graphical features than unnecessarily high frame rates.
Indeed, and the file size is unnecessary.I'd say higher graphical features are unnecessary (and I say this as a rendering/ effects programmer), but a high framerate directly impacts gameplay.
I mean it depends on the game, but for anything actiony with v-sync, let alone triple buffering 30fps can really suffer from input lag, and once you've gone past whatever your own perception point is it's impossible to go back. This is increasingly true as resolution increases.
I don't really have any issues so long as g-sync is holding over 70. G-sync / Freesync are the important bits; a rock solid 30 can feel better than 60 with the occasional drop to 30, but there is no going back from framerates not locked to your monitors refresh rate.
That said whilst I suggested the 60fps test it was out of curiosity having seen the 15 -> 24 CD upscales; I've no desire to use it in the remake.
Vsync is a nice to have thing when responsiveness isn't an issue, nice smooth experience. Useless for online fps gaming tho.
I only recently suffered bad input lag when going back to some old consoles I hadn't played in years, but on a modern flat-panel TV. The discrepancy between input and visuals really was quite substantial and made games that required good timing on 'action commands' all but impossible and not fun at all... till I discovered that the 'game' picture mode on the TV did more than just play with the colours but actually kept the display more responsive (I noticed there's a flicker between switching into and out of 'game' mode but not when switching between other picture modes, which suggested to me that it was enabling/disabling whatever silly post-processing effects).