Magnum: Yes, the engine does support normal maps. As of the current artwork, all ships have the following maps:
Ambient Occlusion (simulation of globabl illumination)
Diffuse (color)
Glow
Specular (shiney)
Normals (bump)
Now not all objects in the game have all these maps - for instance the radars and engine upgrades won't have glow maps because there isn't anything lit up on them. We also have support for alpha, paralax mapping, and sub-surface shaders to simulate skin and membranes.
ChrisK: Hmm. Well, I'll tune out the background lines a bit - but I definately like the overall effect they add to the displays. As for the changes being too subtle, I'm okay with that. Most people didn't observe the difference in the original Privateer, so I'd like to not beat them over the head with it in pioneer.
Freddy: Thanks! As for the level of detail around the cockpit area on the Tarsus, I'm unwilling at this point to add any more surface detail than I already have going. I feel like I'm modified the design quite enough on this one - perhaps a bit too much already. I'd really rather keep it as is, since it's the main link between Privateer and pioneer as far as the player is concerned.
Anyhow. Not sure of what I'm working on now - possibly some UI stuff for the nav maps.