The problem is that Armada shouldn't technically be considered Canon, because it takes place nowhere in the actual Wc universe.
Heh, what?, indeed. The events of Armada are quite clearly referenced in the WC3+ timelines. "Following the attack on Earth, the Terran Intelligence Agency deploys a top-secret, tactical search party through a previously uncharted Kilrathi jump point. A heavy carrier..."
Armada is also an important flashpoint, in terms of ships. It's the game that introduces the first WC3/4 elements, the 'wide' Dralthi and the Arrow... and it also shows us a fleet that's still using the last, most advanced Wing Commander II designs -- the Wraith and the Jrathek.
It also has one of the most 'canon building' manuals of all time, creating a bazillion elements that would later be important (from the sad fate of the Conocrdia to inspiring half a dozen WC:CCG cards... Mr. Kat, Destroyer Bordrav, etc...) and showing the war from the Kilrathi perspective for the first time. It's also *the* Wing Commander game that meshes the novels to the games, adding End Run and Fleet Action to the timeline and attempting to deal with their reprecussions before the start of Wing Commander III and so forth. It also melts all kinds of novel elements into the games -- things like the Kilrathi clan setup.
Armada is the wonderful glue that holds two precarious and very different eras of Wing Commander storytelling together, not something that should be ignored.
Yeah, it does seem that way. I suppose, in a way, it's nice that they at least tried to be consistent (i.e., rescaling the Wraith and the Jrathek)... but I can't help thinking it would have been better had they tried being consistent in the other direction, reducing the size of the Dralthi .
It kind of makes me both wish that the 'super lengths' were the topic of internet (really: Compuserv and Origin BBS) discussion at the time and be glad that they weren't. The big 'continuity' discussions in 1993-4 were silly things about physics and, specifically, how X, Y and Z Wing Commander technology wouldn't work in 'real life'. Armada includes a very conscious screw you in it that arose directly out of these debates -- the Sonic Accelerator Gun.
(We've had a little thing going in #WingNut for a while that I think deserves to be mentioned elsewhere: no one ever bothers to learn the new Armada guns because the game has so many in total that it breaks. down. This is not in and of itself Armada's fault -- Academy almost doubles the 'gun canon' and Privateer adds at least as many as Armada does... but at both times the total ended up being reasonable. Armada seems to have been everyone's breaking point. Therefore, I think there's some value in forcing yourself to learn the five Armada-specific guns: Electron Gun, Flux Cannon, Mass Accelerator Gun, Phase Blaster and Sonic Accelerator Gun. The game becomes less weird... which, it seems, is something people like Fatcat could benefit from.)
That's certainly true, but there's more differences than similarities in terms of stats - the speed, the gun loadout, the armour, and so on.
Yeah... but there's something intrinsicly more special about continuity of missile slots versus those other things. Especially such a weird high number living on between the two games -- eight of the same missile in the pre-WC3 era is something you don't see every other ship.
Yeah, that kind of mission would be pretty cool... but wouldn't ships like the Broadsword be much more natural candidates for it?
Actually, I think from a realstic perspective you'd need an entirely new bomber (the Broadsword is certainly supposed to be a B-17 analogue in a bunch of respects... but it's still a carrier plane). I suppose it's just the Gladius' use as a 'ground based' fighter in Privateer combined with having once imagined how incredibly wide they'd have to be to exist that puts it in that role in my head. (I do keep thinking of the Armada gauntlet mission where you escort a pair of new Banshees to the Lexington -- the idea, also touched on in Prophecy several times, that the carrier has only a very few of any particular fighter has always delighted me... which, to turn the discussion back where it belongs, is something Standoff does a great job with!)
Moreover, I'd be more convinced that the Dralthi was an effort on Armada's part to be consistent with WC1's giant sizes if the WC1 Dralthi and Armada Dralthi were the same version... otherwise, that idea seems as likely to me if you were to say the WC2 Rapier was an effort to correct WC1's giant sizes by being smaller than the WC1 Rapier.
Ah, but remember it's just Wing Commander fans who call the Armada Dralthi the 'Dralthi III'... which is based, really, on the fact that an even leter game as a 'Dralthi IV'. Within the confines of Armada, the ship is just the 'Dralthi', just like the version in the original Wing Commander.