I'm not talking about models per se, I was refering to the FACE ANIMATION. The characters in HL2 have absurdly expressive faces. Barney cracked a joke at gordon and one of his eyebrows lifted, the lower eyelids went up, he smirked a bit... It was freacking perfect. Now cut to FF, Aki was surelly a gorgeous mega complex model with more polys in a hand than all HL2 people together. But she had NO fucking expression. Her face was always stale... zzzzzzzzzzzzzzzzzzz...
Well, of course many people will dislike HL2, no problem there, it's their right. But I still believe that it will leave a mark on FPS gaming, just like the first one. BTW, many people still hate HL1, as we can see in this very thread, but that doesn't change the fact that it's the most important single player FPS after the original doom.
And I'm leaving games like System Shock, SS2, Deus Ex and the like out of the debate, because they're really rpgs. Nevertheless, I really liked all 3 of them, no matter how rough and unfinished SS2 and DX were.
I don't think that Doom 3 engine is better than Source for practical purposes. It is way too heavy for open spaces, and aparently too dependent of shadows and stuff. We actually don't know how well it works in other kinds of environments and concepts. Source may lack the advanced lighting stuff, but excells in creating a beliavable environment with expansive open areas, cramped corridors and good physics. Which are definitely not just a gimmick or novelty (like in DX2, terrible). It is a full component of the game in all its details.
I think that the latest Unreal Tournament or the Crytek engines are more feasible at the present time. I sincerelly never saw all that fancy shit in Doom3 like bump mapping and stuff, because i don't have a machine fast enough.