Yep, fighter files don't really take up any considerable space, but I still think we should leave that out. I mean, if we can't show all the alternate paintjobs in the universe, why show
one of them? And why choose the one that will get the least screen time of all? We'll see a lot of Rapiers from the Concordia and
zero Rapiers from Perry (the closest we get to Perry is New Detroit, FFS
), so if I were to include a second paintjob, it'd definitely be the Concordia's "yellow-thunder, all green engines, and yellow stripes next to the cockpit instead of red ones" paintjob.
More importantly, though, it's not so much the paintjob itself that worries me (we could have some excuse to use these "Perry-rapiers" in the sim or something), but the texturing style. That style has nothing to do with the way any of the other ships in the game are textured, so it'd look out of place. If I use those textures next to the current ones we have, I might as well use the UE Bengal, UE Epee and UE Ferret as alternate paintjobs, too. They're all 100% my work, but they still won't look right together... I think you get my meaning.
In this case, for example, if I were to include a "metallic with blue stripes" Rapier - using Standoff's texturing style - it'd look somewhat like the Morningstar.
Edit: Also, you guys are forgetting these are two different models. It's not just pasting one's textures over the other's. The textures are aligned differently, etc, so I'd have to modify these textures for them to work on Standoff's model (using this model is out of the question, of course - it has about 70k polygons).