Dragon1
Rear Admiral
The wonderful people over at the Hard Light Productions forums have released the full (retail and SCP) versions of Freespace 2.
While most people think that this game is what brought the space-sim genre down, I rather enjoy playing it.
Pros
1) Excellent actor voice overs
2) Some rather engaging missions
3) The Engine allowed for things not previously seen in other space-sim games
4) Excellent flak effects. Far better than any previous space combat game.
5) The packaged Fred_2 mission editor makes the entire game worth owning.
Cons
1) Horrible plot, what the hell happened in the end? Was contact with Earth reestablished? Admiral Bosch and the NTF?
2) Lifeless ships (the fighters were quite non-descript and ugly to boot! The Capships were massive blocks floating rather slowly in space.)
3) The Shivans were never really fleshed out and had a really one-dimensional feel.
4) The subspace node system was a direct rip off of Wing Commander. In fact, the game makers seemed like they wanted to produce a space combat partially based on Wing Commander and Babylon 5, but forgot that both focused on character interactions as much as blowing stuff up!
While most people think that this game is what brought the space-sim genre down, I rather enjoy playing it.
Pros
1) Excellent actor voice overs
2) Some rather engaging missions
3) The Engine allowed for things not previously seen in other space-sim games
4) Excellent flak effects. Far better than any previous space combat game.
5) The packaged Fred_2 mission editor makes the entire game worth owning.
Cons
1) Horrible plot, what the hell happened in the end? Was contact with Earth reestablished? Admiral Bosch and the NTF?
2) Lifeless ships (the fighters were quite non-descript and ugly to boot! The Capships were massive blocks floating rather slowly in space.)
3) The Shivans were never really fleshed out and had a really one-dimensional feel.
4) The subspace node system was a direct rip off of Wing Commander. In fact, the game makers seemed like they wanted to produce a space combat partially based on Wing Commander and Babylon 5, but forgot that both focused on character interactions as much as blowing stuff up!