Some of the ships in the cutscenes are, for some reason, different than the player ships, but I think I'll be able to switch them. As for the carrier landing, I'm going to make more checks with the latest edits I pulled on it, to see whether I can reproduce the bug. As for the increased challenge, it's a good side-effect, I'd say, but there might be something more coming soon: after a discussion with DefianceIndustries, I started looking at ways to remove the whole "all guns are actually turrets in Freelancer" thing to get fixed mount guns like for most ships in Wing Commander. Thing is? I've done it and the first tests are pretty interesting when I combine this and increased banking angles for all ships, as the NPC fighters are shooting decently with the new configuration where the ships fire only in the guns' axis.
The issue is that the game interface is really NOT designed around this, and it shows well, particularly when playing in third person (and let's be honest, 99 % + are playing in this camera mode). I will tinker a bit more, possibly set up the guns to have by default a small angle so that the player is forced to get aligned well but is still able to shoot at the target without being incredibly frustrated. It should also have the side-effect of making evasive maneuvers much more effective for everyone.
TBH, this would be the first big gameplay change brought by the mod, and I'll have to playtest it quite a bit before providing you with even a beta-testing release. I agree with DI that it can make it feel a lot more like Wing Commander, but it needs to be playable first. However, between writing parts of this post, I actually did some tinkering, giving the guns and mounts such parameters that allow a 5° freedom of movement around the gun axis in both directions, and it works like a charm.
My idea is to keep this 5° value for most fighters except for a handful of advanced ones such as the Excalibur or the such, which will have as an important feature, just like in the games, auto-tracking guns, AKA a wider firing angle for the mounts.
And, yes. Oh so much YES, the Black Lance attack at the beginning? It's so much justifying making the mod by itself, with everything else being icing on the cake (and when you get to see some of the cutscenes with the Valkyrie replaced by Excalibur, wow).
As of now, the ships integrated ingame are:
Arrow - Liberty Light Fighter
Clarkson - Transports
Demon - Bounty Hunters Light Fighter
Drayman - Armoured Transport
Evansville - Rheinland Cruiser
Excalibur - Rheinland Heavy Fighter
Ferret - Civilian Light Fighter/Starter Ship
Hellcat - Liberty Heavy Fighter
Jutland - Liberty Dreadnought
Lance - Order Heavy Fighter
Prowler - Rheinland Corvette
Rapier A - Border Worlds Light Fighter
Razor - Pirates Light Fighter
Shuttle - Liberty Freighter
Southampton - Liberty Cruiser
I guess I should be able to provide a next package by Sunday or so, though no promises. The goal will be to add some more Bretonian ships as well as the Corsairs Light Fighter if possible, and to have the new 5° gun system generalized. Thanks again for your report, it's pretty comprehensive and useful.