floundericiousMI
Commodore
Ironduke,
I wanted to propose a change to the rules on fighters flying off the edge of the map. Right now, if your fighter careens off the edge of the map, you take a loss of experience points and you are out of the dogfight. Now, maybe that's preferable as a retreat action, just point at the edge of the map and afterburn out of trouble...but, for incidental moves, it's extraordinarily harsh. In the scenario 2 game, that's a whole sartha that's GONE from the game. In our furball, that could be the difference between one side winning or losing (the ships are REALLY well balanced, IMO, in that scenario).
Can we try something different?
What I'd propose is splitting things a bit:
1) Retreat action... you must declare a retreat action at the start of the combat phase before the movement phase on which you attempt to make it off the map. After that, you cannot launch any attacks, no point defense (except turrets). You have to make it to the edge of the map and off without there being an enemy ship within 5 hexes. In the event there's a fighter within 5 hexes, you get bumped to bullet #2 (running away from a fight is difficult and perilous...small, fast fighters are better able to get clear...broadswords, not so much)
2) Incidental flight off the board... if your fighter flies off the board, you are unable to take part in the remainder of the current round and you are unable to move on the next movement phase (your fighter is having to autopilot back to the engagement area or something like that). You are placed on the grid where you left the battlezone on a reciprocal course at the beginning of the combat phase. All missiles that were locked on lose their locks (it could be used as a last-ditch evasive maneuver). Your shields get a maximum of 1 recharge (the end phase while you're off the board).
That's an approximation of the idea...comments? Questions? Critiques?
I wanted to propose a change to the rules on fighters flying off the edge of the map. Right now, if your fighter careens off the edge of the map, you take a loss of experience points and you are out of the dogfight. Now, maybe that's preferable as a retreat action, just point at the edge of the map and afterburn out of trouble...but, for incidental moves, it's extraordinarily harsh. In the scenario 2 game, that's a whole sartha that's GONE from the game. In our furball, that could be the difference between one side winning or losing (the ships are REALLY well balanced, IMO, in that scenario).
Can we try something different?
What I'd propose is splitting things a bit:
1) Retreat action... you must declare a retreat action at the start of the combat phase before the movement phase on which you attempt to make it off the map. After that, you cannot launch any attacks, no point defense (except turrets). You have to make it to the edge of the map and off without there being an enemy ship within 5 hexes. In the event there's a fighter within 5 hexes, you get bumped to bullet #2 (running away from a fight is difficult and perilous...small, fast fighters are better able to get clear...broadswords, not so much)
2) Incidental flight off the board... if your fighter flies off the board, you are unable to take part in the remainder of the current round and you are unable to move on the next movement phase (your fighter is having to autopilot back to the engagement area or something like that). You are placed on the grid where you left the battlezone on a reciprocal course at the beginning of the combat phase. All missiles that were locked on lose their locks (it could be used as a last-ditch evasive maneuver). Your shields get a maximum of 1 recharge (the end phase while you're off the board).
That's an approximation of the idea...comments? Questions? Critiques?