A hot topic in all areas of space sims is the flight physics. We all experienced the WC universe flight physics, even suttle changes from one WC game to another, then along comes Freespace, JumpGate, Starlancer to name a few. All with different flight physics. My question is, which game out of them all, past and present, give more accurate flight physics? In my opinion, WCIV and WCP have the most accurate flight physics. My reasons for choosing these two are the following:
1. The ships in WCP actually have motion that reacts to flight control, ie, if you turn right while moving forward, your ship slides a bit, due to the mass of the ship. In WCIV the ships do the same, maybe a tad less than WCP, but they do react to their mass depending on the ships speed.
2. Anything in motion, regardless of mass, has inertia in gravity and in 0 gravity. Which in a nutshell means that if you have something standing still in space, and you go up to it and tap on it, it will move and keep moving until something stops it, either by it running into something else or by a thrust opposite of the motion. For every action there is an equal and opposite reaction. I heard that somewhere in elementary school science.
3. The control of the ships in WCIV and WCP seem to have better response than in other sims. Even the physics in Privateer [IMO] are more accurate than in Freespace. In Freespace it feels like your flying on a rail. No inertia movement at all except for the forward motion when comming to a stop. That is not true space flight physics in my opinion.
For something to react in space, there needs to be something causing that reaction. Turning without some inertia movement in the opposite direction like in Freespace is like riding a roller coaster. Last time I checked, space ships dont need rails like trains do!
RFBurns
"Here Kitty Kitty Kitty" [quote, coms window, Privateer/RF]
1. The ships in WCP actually have motion that reacts to flight control, ie, if you turn right while moving forward, your ship slides a bit, due to the mass of the ship. In WCIV the ships do the same, maybe a tad less than WCP, but they do react to their mass depending on the ships speed.
2. Anything in motion, regardless of mass, has inertia in gravity and in 0 gravity. Which in a nutshell means that if you have something standing still in space, and you go up to it and tap on it, it will move and keep moving until something stops it, either by it running into something else or by a thrust opposite of the motion. For every action there is an equal and opposite reaction. I heard that somewhere in elementary school science.
3. The control of the ships in WCIV and WCP seem to have better response than in other sims. Even the physics in Privateer [IMO] are more accurate than in Freespace. In Freespace it feels like your flying on a rail. No inertia movement at all except for the forward motion when comming to a stop. That is not true space flight physics in my opinion.
For something to react in space, there needs to be something causing that reaction. Turning without some inertia movement in the opposite direction like in Freespace is like riding a roller coaster. Last time I checked, space ships dont need rails like trains do!
RFBurns
"Here Kitty Kitty Kitty" [quote, coms window, Privateer/RF]