Alright, with all the recent flying in FC, I have come across some nasty bugs--nothing fatal, just terribly annoying.
A) The AI runs up your a** to attack you or any other fighter. You should definitely add a little buffer space code into the AI, so maybe it would not be right on top of me. I mean, all the AI does all day in combat is a series of continuous loops. It's just like the old FC AI fighting capships, loop and shoot. I think a buffer zone would improve the AI's overall combat ability.
Also the AI gets stuck in loops trying to avoid colliding with asteroids, it is very funny.
B) Any craft, friend or foe, can scan cargo.
C) This one is more of a design problem, but I really think the mission time should start when the player enters nav0. I know this has no bearing on the script, but it seems to be more accurate (considering black boxes and all are supposedly where the mission time is kept and the briefing is done before the pilot ever steps onto the flight deck).
D) An inconsistant error with the recording of mission time. Sometimes at the end of a mission, the time will say one hour and some seconds. This does not happen everytime, so I am checking for what might cause this to see if this may be caused by the script (don't think it should) or if this is a hardcode error. Also I will be looking for how long the mission timer has reached before this error occurs.
Has anybody else seen this error?
E) On an earlier bug, I finally found the other culprit for the voice briefing anamolies: the period! It seems to be fairly random, but some sentences cause the text-to-speech device to produce voice anamolies. I think this may be caused by some words and puntuation that comes before the period. I will try to see a pattern, but I won't be too involved in this area considering RG will use voiceovers for briefings.
That is all for now.