floundericiousMI
Commodore
The biggest thing would be the necessary capital and overhead. You need a supply base, facilities, and workforce to assemble something with 100,000 parts.
It's almost as though a player would have to license a design from a Boeing or Airbus and then begin designing their own aircraft on the side. They'd likely be almost immediately bought out in a hostile takeover by some megacorp, unless they were a private company (very very very difficult to get enough capital for operations without an IPO). I mean, you'd have to line up billions of dollars a year for a few years to be able to START making planes...
It's almost as though a player would have to license a design from a Boeing or Airbus and then begin designing their own aircraft on the side. They'd likely be almost immediately bought out in a hostile takeover by some megacorp, unless they were a private company (very very very difficult to get enough capital for operations without an IPO). I mean, you'd have to line up billions of dollars a year for a few years to be able to START making planes...