I didn't like either of those ships very much. I hate the dragon, simply because it's one of those "too powerful to require any skill" fighters. The bearcat was a little more apt to take hits, but the guns got on my nerves. The best thing to do with your auto-tracking is to . . you guessed it! Turn the goddamned thing off! I kicked to much more ass by doing my own aiming. Sheesh, you pussies. Grow some skills.
I always turned off autotracking on my Bearcat. As far as "too powerful to require any skill" fighters, well....I always played on either Crazy or Nightmare, so a few missions at the end of the game with a monster ship was somewhat a reward to me.
IMO Seether's AI was perhaps the worst in WC, even on nightmare. I "hungered for a true challenge" and he left me famished...
I was like (quote)
Fight back! There is no honor is slaughter! Pah... you are hardly worth my fire! Yeah! You're nailed, pal - dump your cargo before ya blow! And yet another loser cashes in his chips...hey, what can I say? I'm a professional...let your death be an example to others...
IMO the Bearcat's tracking is not that far off from the Excal, unless you are playing on Rookie mode, which further adjusts your shots. The gun placement was very different from the Centurion, however, since on the Bearcat the L. Tachyon cannons were bunched together with two on the left and two on the right, each so close together that it looked like one beam firing from each side. At least you knew that if one particle hit the target, the other on that same was guaranteed to hit as well (with the Centurion you might get only 2 of 4 particles hitting). The two pairs of guns on the B-Cat were very far apart, but the auto-tracking ensured that a ship wouldn't be able to evade fire in the middle.
Yeah. If the starboard guns were aimed to hit a small enemy fighter, then the portside guns would be too far over to also hit because they were too widely spaced. That is a big part of what killed the Bearcat's effectiveness against light and medium craft.