You can find the Secret Ops High-res Patch on my site(http://wcrevival.de/hcl). The most recent version of the patch is v3 (there's a link under Quick Links on the main page).
Indeed, i was away for a period of time, but decided to get back to WC modding eventually. I'm actively researching WC games right now, although i'm sometimes lazy updating my site but still do so fairly often.
IMHO, I believe no one mentioned a precise date yet because any date may be needed to be pushed back a few days to fix last-minute bugs (beta testing is being extensive but it could happen). Most of what's being done now, however, is hunting down and fixing bugs, so you probably won't have to wait more than a couple of weeks (NOTE: my own completely unofficial estimate, only Pedro and Quarto will be able to say more).
Hey Q... are you gonna have to add some internet cafe to the special thanks list on the credits, or have you found a decent way to upload the files already?
If you've got problems with WCP and SO, you will also have problems with UE. However, it's easy to get WCP and SO to run in XP without problems - you just have to run them in compatibility mode.
Ive posted in TechSupport but I got problems...OK with Secret Ops I got some problems with the Graphics.I got my new Geforce4 Titanium 4600 and the HUD got problems.I dont care about that much.
Im afraid that the Videos of UnkownEnemy will be as fast as my Prophecy`s.
Even with no acceleration and win95 compatibility I got Problems..
The HUDs in Unknown Enemy, we don't know why, don't have errors on them, even for people who have glitches with the Prophecy/Secret Ops HUDs.
As for the sound acceleration I curse Origin for their sloppy code (Why is it that the KS REQUIRES acceleration and Prophecy won't work with it? ) regardless turn off sound acceleration completeley and hope for the best.
Originally posted by Pedro As for the sound acceleration I curse Origin for their sloppy code (Why is it that the KS REQUIRES acceleration and Prophecy won't work with it? ) regardless turn off sound acceleration completeley and hope for the best.
Given that m$ never releases its source and that it worked originally... well I'd blame m$ for creating a difference in function of DirectX sound when they updated it *sigh*
That is one sure solution, downgrade to DirectX 6.0