Hi,
trying this again with a little less beer and Ganja....
my typing still sucks becuse I can't freaking type.
Any how what would you like to see changed to the current privateer economics model?Here is my list.
1. ore- IMHO the mining baeses should sell ore which you can sell at refineries.
every type of base needs to have some sort of goods they specialize in.
2. prices- right now it seems the only thing a the game tests for, is dose a planet produce a product or not? The game should be testing if the given planet actualy has use for a product? For exsample you should be able to get a much higher profit selling iron at on New Detroit then on a pleasure planet. Also prices should vary with in price brackets.
3. available cargo- when a planet should have enugh of the goods they produce to make a dent in a draymen. I'm curently having problems filling up a galaxy.
4. volume pricing- the sams club efect the price of any good per unit should be slightly cheaper as you buy a larger amount. For esample, a bag of grain may cost 6 credit while 10 bags would be 50 credits.
trying this again with a little less beer and Ganja....
my typing still sucks becuse I can't freaking type.
Any how what would you like to see changed to the current privateer economics model?Here is my list.
1. ore- IMHO the mining baeses should sell ore which you can sell at refineries.
every type of base needs to have some sort of goods they specialize in.
2. prices- right now it seems the only thing a the game tests for, is dose a planet produce a product or not? The game should be testing if the given planet actualy has use for a product? For exsample you should be able to get a much higher profit selling iron at on New Detroit then on a pleasure planet. Also prices should vary with in price brackets.
3. available cargo- when a planet should have enugh of the goods they produce to make a dent in a draymen. I'm curently having problems filling up a galaxy.
4. volume pricing- the sams club efect the price of any good per unit should be slightly cheaper as you buy a larger amount. For esample, a bag of grain may cost 6 credit while 10 bags would be 50 credits.