Looking at the Victory's bridge, there appears to be only 7 seats including communications. The commanding officer only stands (probably there is a seat for him that can't be seen) and I guess the Fire Control/Gunnery Officer is in that another room.
After playing with the calculator some, I've come up with the following. Numbers vary depending on whether there are 3 or 4 shifts.
Bridge Crew: total 16 to 22
Captain
XO
Secondary Officers (1-2) - assuming these aren't one of the officers below
Helmsman (3-4) - only need one per shift (WC4)
Navigator (3-4) - high level computer systems and the lack of space devoted purely to navigation on bridges (at least the victory; possibly there isn't a position devoted to a navigation and this is handled by the helmsman
Fire Control Officers (3-4) - corresponds to the Ordnance Officers, I don't see much need for Ordnance Specialists given the simplicity of WC capship weapons during this era, though ships that have PTCs, AMGs, and the like probably have specialists.
Damage Control Officers (3-4) - probably corresponds to the Senior Chief Petty Officer
Chief of the Boat - head of all enlisted naval personnel essentially (I think)
Master Chief Petty Officer - very similar to the COB and perhaps more specific to one area like aviation and would probably be a redundant position to the COB for anything short of a carrier
This listing certainly fits neatly on the Victory's Bridge at least.
Engineering/Comm: 77-100
Chief Engineer
Asst. Engineers (2-3)
Engineering tech (60-80) - 5 per engine times 4 engines per shift
Jump Drive tech (9-12) - 3 per shift (probably need specialists on this one given the high level physics involved in Jumping) I just left the value as is from the default for a destroyer using FTL. WC Movie might give us a better idea regarding number of techs.
Comm. Officers (3-4) - no real need for a chief or techs devoted to just communications
Medical: 16-22
Food/Janitorial: 30-37
Maintenance: 25 assuming 2 per 100 ft of ship, doesn't included any misc. electronics techs or other damage control areas
Gunnery/Intelligence/Security: 119 -130
81 gunners with no shifts, this assumes 35 per heavy, 10 per medium, and 1 per point defense turret (1 H, 4 M, 6 D)
Everybody else is intelligence, sensor/shield tech, or security. Secuity came out to 4 interestingly. Hmm.. no wonder the TCS Johann was taken so easily.
Flight Ops: 87 (no shifts)
This includes 18 pilots, 8 ground (landing/launching) crew (2 per craft, 4 crews), 9 ordnance, 5 flight control, 19 chiefs (including master), and 28 technicians. Again no shifts.
Miscellaneous crew are primarily cargo handlers and the chaplain, so I just assumed 11 personnel.
Grand total of 296 - 347 without flight ops and 383 - 434 with flight ops.