QuailPilot
Spaceman
The black on the bottom is hard to read, but otherwise it looks good.
Hmm... I'll have to think on the best way to do that. It would probably involve pretending to fly for you behind the scenes and warning you that you'll go off the map... that calculation would probably have to happen on-the-fly when I make the orders window.... yeah, that is possibly doable.Quick suggestion: this is something more for the player's benefit. I was wondering if there could be a little warning if afterburning will send you off the map. During the current game I miscounted the hexes and flew off the map. Hahaha.
$output = $pieceset[$this->target]->name;
$output .= $pieceset[$this->target]->name;
For instance:works fine, butCode:$output = $pieceset[$this->target]->name;
only works when it isn't in the context of the exact place I want it. I really can't describe how incredibly strange and frustrating this particular bug is. It just doesn't make sense. With my luck, tomorrow it will magically work for no apparent reason.Code:$output .= $pieceset[$this->target]->name;
die($pieceset[$this->target]->name) ;
Ugh, don't know why I left this till late to have a look at this. The CSS is mostly fine - just made a couple of corrections that you should probably double-check to make sure it's what you intended (Subversion revision 487).I'd appreciate your help with making sure my css is still up-to-par. There should only be new missile-pop-up related changes in the css files. Similarly, if you could glance at line 43 of missile.php and see if you can make it display the targetname, that would be amazing since I can't diagnose the problem.
Also, the target name is displayed if there's an actual target name to print. I can see it working fine on turn 6 phase 2, the right-most missile.