Um, no, I think you could actually specify which missile you wanted to target with reserved fire. At least that would make sense, since in a team, you could order your wingman to take care of one missile while chasing another. This would require another "Orders" window for targeting missiles during end phase, but other than hindering game flow a bit, it probably wouldn't be much of a problem code-wise (?). And of course, each ship would only be able to concentrate on ONE missile at a time (barring flak, for obvious reasons).
For starters, I guess it would make sense to start out with the ship with the least opportunities (least reserved shots, worst firing arc) and possibly with the missile's target first. Since there aren't any rewards for shooting down a missile (other than eliminating a major threat to fighters/bombers), you can stop iterating through ships once the missile got "killed."
For starters, I guess it would make sense to start out with the ship with the least opportunities (least reserved shots, worst firing arc) and possibly with the missile's target first. Since there aren't any rewards for shooting down a missile (other than eliminating a major threat to fighters/bombers), you can stop iterating through ships once the missile got "killed."