Thanks guys.
The problem was that I didn't look at the cutscene in context and just started doodling. I didn't even look at/remember the text for that scene, which sets the tone very clearly. Ah well - I'm looking forward to doing some custom art down the road; my first thought is perhaps expanding Secret Missions 1.5 a little with a new cutscene or two.
Awesome stuff! I'd love to contribute!
Awesome! A high-res addon is absolutely something I want to see happen - it would definitely be its own project, and I'd probably just be a relatively minor contributor, but I'm very keen to help make it happen.
Once Confederation is out it should be pretty easy to do some tests and figure out the finer details!
Just generally, there's so many different upgrade approaches which could easily each be their own big project:
- For WC1, render new sprites matching the WC2 style, the end result being some anti-aliasing and an overall quality bump over WC1's sprites, but still with quite bright pixel-art-ish colours.
- For WC1/2, render new sprites matching the Privateer / Super Wing Commander style - obviously SWC covers most/all of what's needed for WC1. The models/textures are obviously quite simple; more muted visually than the prior styles; bit more of a grungy "realistic" feel.
- Render new sprites at higher resolution with more detail (e.g. based on @Klavs81 and/or @Howard Day's amazing work). Doubling the number of rotations would make sense, e.g. above/below plus 9 bands of 24 rather than 5 bands of 12.
- Use 3D models, matching the low poly + detailed pre-lit texture look to unify with WC3/4.
- Use 3D models with more modern poly counts, normal maps etc. More in the vein of WC4 Remake.
I think the biggest challenge for all of these, to varying degrees, would be consistency. The higher res some things are pushed, the higher res
everything needs to be pushed to be visually-consistent. I think once we get into higher-res sprites or full 3D models, we would also want new 3D models for the various game scenes (e.g. the different areas of the Tiger's Claw), new 2D or 3D character art, 3D or newly rendered 2D cockpits (ala WC3), new cutscenes; so on and soforth. This is just putting my thoughts out there, I don't doubt
at all that all of this is completely possible to achieve.
One of the few "remaster" things I've played with are replacement digital sound effects, but I quickly ran into the aforementioned consistency issues. More modern audio clashes badly with the original visuals, but would be something I'd be keen to try again for a matching high-resolution / 3D visual addon.
Improving the rendering of the WC1/2 music is another thing I'd like to see explored. Originator will export MIDI files stripped of the Origin MIDI (OMI) metadata which trips up standard MIDI software. Arranging it to use General MIDI would allow Confederation to render it with SoundFonts. I know
@EmuMusicFan was looking into doing this, but I'm not sure how that's gone so far - it's a lot of work.