Loaf said:I'm not a game developer, so maybe there's a bigger picture that I'm not seeing -- but from where I'm sitting, just the ability to jump away from random encounters would have made the game fun instead of really tedious.
Amen! It would get to the point where I wouldn't accept missions that had really long routes involved or were in the isolated parts of the tri-system just because I didn't want to spend an hour dogfighting random pirate encounters.
Shooter said:Yep, no matter how much I read about the alleged connection between the WC Universe and the Priv 2 Universe, I still don't buy it.
Well, obviously the connection feels really tacked on. I would have much rather the manual or install screen stated something like "Early in humanity's steps into space, a fleet of sleeper ships were sent horribly off course to a remote corner of the galaxy. They finally ended up in the Issac System, where they settled on the arid planet of Anhul. Thus, the earliest beginnings of the tri-system confederation were born."
Even with its problems, though, I had a lot of fun playing Privateer 2. It's really a shame that the series ended there.