Dyret
Super Carrot!
Bandit LOAF said:Don't troll. You have one post to make a cohesive point out of this crap or I will ban you.
I wasnt trolling.
IMHO, prophecy was an excellent. However, it didnt really feel like WC to me. The whole bug story line was a bit wierd, which was quite dissapointing considering that the other WC games had great storylines. Also, the nephilim was supposed to be some kind of ancient uber race, but most of their ships was so weak you had to fight 10-13 of them to have any real challenge, which made the entire game look like Serious Sam in a space figther. Then secret ops came. Which was serious sam in a uber-space figther. Also prophecy was far too short, but many of the missions seemed to be there just for the sake of being there, with absolutely no story between them. You could play two or three missions before the story progressed in any way.
Anyway, i probably shouldnt have said that prophecy wrecked the wc series. And i probably didnt mean it, but i couldnt have played another WC game that continued the bug storyline.
It was a good game, but not worthy of the WC name, just like UFO: Aftermath wasnt even close to the old X-Com games, even though it was a good game.