Weapons (bolts) seem to travel a lot slower relative to ships than in the original. I searched the forum for any previous discussions on the topic and found an exchange in the pre-release QA thread, which ends with this post:
Anyway, just wondering what the status of this issue was this the QA team. TIA.
I was wondering what, if any, conclusion there was to this issue. In my opinion, the "feel" of a dog fight in P:R is not as close to the original as it could be. There doesn't seem to be any inherent "balance" issue at stake, since the AI is playing by the same rules as the player and would thus benefit from faster bolts / slower opponents. The ineffable "feel" would be closer to the original (better, imho).MamiyaOtaru said:In addition to speeding bolts up, another possibility would be slowing the ships down, as the bolt speed seems about right compared to the old version, while ships are a lot zippier.
Speeding up bolts or slowing ships both have the same effect though, that of making the player easier to hit as well as the AI. It's a delicate balance.
Making the AI's aim worse seems to be a popular request hehe
Anyway, just wondering what the status of this issue was this the QA team. TIA.