Chaosbringer
Rear Admiral
yes, he does, too much often...
What pissed me of in WC1 is when your wingman gets damaged a lot and than they start constantly sending you their "help me" message, and that makes you unable to see target info in the middle of the fight.
You could tell them to keep radio silence.
^ couldn't agree more.
What pissed me of in WC1 is when your wingman gets damaged a lot and than they start constantly sending you their "help me" message, and that makes you unable to see target info in the middle of the fight.
You can turn the Video messages off.
I think it's Alt+V.
My least favorite was Stilleto, oh my god did she piss the hell out of me in flight, I can't tell you how many times I tried in vein to kill her.
Do they really fly that different? In WC3 to 5, I always had the impression that it came down to mostly tweaking some parameters like how long they stay on target and how often the use the afterburner, not utterly different flying styles like Seether's AI in WC4. And in WC1 and 2, I fail to see much difference at all.
By the way, if this "performance boost"-behavior you mention does indeed exist (and is not just some bias or random observation), it would actually give the game and its underdeveloped morale-system more depth.
Long ago, I also learned not to trust guides, even official ones. Plenty of them are written on preliminary information, aka pre-release.
Same with game manuals, an example I always remember is Theme Park World, which had a last-minute change before release that removed strikes altogether. That obviously allowed you to be very bad to your employees, since they never quit and still do their job, even without a sensible wage.
Manual and Guide never got that info and talked at length on how to manage your workers.
Does the WC Morale System indeed affect anyone's performance? Do we have the code to verify or the confirmation by an ex-dev?
As far as I know, we can only see that the game does indeed track morale in the save game but its effects are unclear.
I hear you there -- Everyone up to and including Liston Sativa were utterly useless. Although the Mechwarrior 2: Mercenaries conversation is in Discord, I wish that you could recruit pilots to your organization pool and buy/ customize better ships for them to fly. I am also willing to see a commensurate increase in difficulty in order to facilitate this.Best wingman I had was in Privateer 2! The monolith transport chews through everything.
I am not happy saying that.
I think the games AI, for both the Kilrathi and your wingmen, gets better as you increase the difficulty. A couple of years ago I played on Insanity and found my wingmen to be much more effective. Cobra was a beast during the Blackmane missions! I liked this from an role-playing perspective. I still ended up on top of the killboard, but did not have 5 times more kills then the runner-up.I remember even Cobra and Flint begin very good, aggressive on later levels killing cap ships, so it's hard to say even Flash seems very good on some missions....what about skill level, does it change when you play for example on ACE ?