Well, we'll make a new OpenGL renderer version for WCP when it's all fixed for Standoff... you could test the specmaps with the Standoff dll in the meantime, I guess. First I'll finish the next Standoff patch, and then in the next few days I'll upload a few tools you'll need and gather the info you need.Ok so NOW i have no idea how to convince Prophecy that the piranha now has a specular map
You should probably double-check with Eder, but I think it will fall for it - IIRC, the game doesn't actually know the resolution of the textures, it thinks of them as something with coordinates ranging from 0 to 1.Damn didn't remember the textures were THAT tiny. Will the game fall for it if i double the resolution and paint stuff on it?
You should probably double-check with Eder, but I think it will fall for it - IIRC, the game doesn't actually know the resolution of the textures, it thinks of them as something with coordinates ranging from 0 to 1.
;install no_folders 0
all stan_cfg.tre 3
ogl stan_og1.tre 4
640 stan_640.tre 3
800 stan_800.tre 3
853 stan_640.tre 3
853 stan_853.tre 4
1024 stan1024.tre 3
all stan__e1.tre 3
all stan__e2.tre 3
all stan__e3.tre 3
all stan__e4.tre 3
all stan__e5.tre 3
all stan_sup.tre 3
all stan_sim.tre 5
ogl stan_ogs.tre 5
end