Eder
Mr. Standoff
Originally posted by Quarto
I don't think anybody's ever tried any sort of editing with multiplayer, Corsair. My guess would be that it would depend on whether both (or, in the case of PG, all) players have the patch. If only one player has the patch, this would create a very peculiar anomaly, or it would simply crash. I mean, imagine if your computer is convinced that you're flying an Excal with a top speed of 520, while the enemy's computer thinks you're flying a Banshee with a top speed of 350... how would Armada react? However, if all the involved players use the same patch, then there should be no problem at all. As for the non-existent hi-res patch on the other hand, this patch would not influence gameplay in any way, and therefore it would not affect multi-player at all.
My guess is that the game would check the actual ship stats files between the players' computers, as to prevent cheating... but if it's only a graphical change, like a texture file or a model file only, the game would probably not check it and allow the MP session to being... so one of the players would simply see something different from what the other player sees.
It's what happens in XWA and a few other games I used to edit... (not just space combat games, but games from all kinds of genres) So it's the method which seems more logical to me, even though I've never messed with any DOS game and have no idea if they tend to work this way or not.
--Eder