capi3101: Oof, that's gonna leave a mark.
ljuin: Yep! So.. this one is not the normal capital ship you'd go up against. this is one of the end-level bosses. The way the aliens break up their forces is different from the human navies - in that that carry their entire manufacturing base with them. These are giant forge barges that produce all the ships and weapons. These guys have almost no real defensive ability, instead relying on swarms of Corvettes:
to take out the invading force. These guys are about 70M tall, large, slow, anti fighter gunboats.
Anyhow, yeah... the battle carrier is an end-of-game opponent - if it goes down, it will be with the support of damn near the entire human navy.
and that'll look like this!
Oh, and one other thing - those Torpedoes the Hognose is sporting...Those are *shielded* torpedoes. Yeah.
Death Angel: Oh, absolutely not! The only change is that we've recognized the scope of what we're trying to do, and in an attempt to release something to the public before time ends we're just going to do a multiplayer game to start. This will also let us get valuable feedback on the gameplay, and help us improve it before we release the full game.
As for capital ships, we recently made the decision to make anything larger than corvette size an actual 3d-poly based object. This is important, because in order for this to work, they can't move around a whole lot. (They're using static, prerendered texturs and lightmaps) and capships fit that bill. That ship in the short flyby there is the actual in game model. We're already flying around it and it is *magnificent*. It's already invoking the feelings you get while watching the battle of endor...or anything with the Kilrathi Dreadnaught. This ship is a minnow compared to that beast, by the way. 4km is nothing when going up against Thrakath's ride.